DBMM Forum

General Category => Rules Questions => Topic started by: Barritus on December 05, 2014, 11:50:24 AM

Title: Unreliable ally becoming reliable thanks to enemy casualties
Post by: Barritus on December 05, 2014, 11:50:24 AM
According to the rules on page 13, an unreliable ally becomes reliable at the end of a bound in which 4 more enemy than friendly elements are destroyed or become broken (I don't have the rules with me for the exact wording, but it's close to this).

Those 4 elements: must they be destroyed/whatevered in that particular bound? Or is it a cumulative thing?

So, for example, say I have an unreliable ally. In my bound I destroy 2 elements and lose nothing. In my opponent's bound I destroy 2 more elements and lose nothing. Have I done enough for my unreliable ally to become reliable?
Title: Re: Unreliable ally becoming reliable thanks to enemy casualties
Post by: Orcoteuthis on December 05, 2014, 07:34:38 PM
The way I read it, they have to be destroyed in that particular bound.