DBMM Forum
General Category => Rules Questions => Topic started by: Barritus on September 06, 2020, 01:18:23 PM
-
On page 11 it says that Art in a PF which are to shoot out must be in a tower.
On page 12 the costing example strongly suggests towers are square.
On page 34 it says that any edge of an element in a PF tower can be the shooting edge, and that an element is a valid target if any part of it is visible within half a base width of straight ahead of any part of the shooting edge.
Put all this together, and it appears that elements approaching from a 45 degree angle towards a tower's corner are pretty much untouchable by shooting until they come within half a base width of the tower, at which point they're only one move away from contacting.
Something about that doesn't seem right.
Have I got the rules right, or is there something I'm missing?
Cheers
Peter
-
Peter,
I have asked much the same thing.
Please see this thread at https://groups.io/g/DBMMlist.
https://groups.io/g/DBMMlist/topic/68758162#521
If you join that group and search for 'buaf on a hill' you will find a discussion of your point.
I think the consensus is that towers have blind spots whether this was intended or not. There are also some comments on if and how Art can pivot in a tower.
Personally, I think Art should not have a 360 arc of fire. I think it is already generous to allow fire in four directions when it is facing only one. However, I think it would be reasonable to allow it to *rotate* in a tower (for 2 or 3 PIPs) to shoot at something approaching at 45. At present within the rules, it is only possible to pivot forward, effectively preventing movement within most towers.
In short, I believe you have the rules right.
Anthony