DBMM Forum
General Category => Rules Questions => Topic started by: landmeister on May 11, 2008, 10:09:46 AM
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Dear all,
I've finally bought and used my first stratagem...Guides, and I have some questions. I purchased it for a craggy hill to be passed across by LH. The damned peasant got lost, so my LH column got stuck in the middle of impassable terrain :-[ >:(.
My opponent said that the hill had returned to its original impassable status and as LH can't be there, they were destroyed. I don't think this is the spirit of this rule, but I didn't found any reasoning in the rules to counterbalance his opinion. Finally he let me count my elements as spent :-\. Not so bad, after all.
Any help about this?
Thank you.
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You are right. The rules are silent on this.
I wouldn't go as far as to say they were destroyed. Or even spent.
I would rule that they are stuck there for the rest of the game, unable to move.
I think the issue is that you cannot deploy in impassable terrain, or enter it. But being left in the middle of it is a possibility......
G^is,
JohnG
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Oh, How I hate this :-[ :'( >:(
Thank you after all.
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You are right. The rules are silent on this.
I wouldn't go as far as to say they were destroyed. Or even spent.
I would rule that they are stuck there for the rest of the game, unable to move.
I think the issue is that you cannot deploy in impassable terrain, or enter it. But being left in the middle of it is a possibility......
G^is,
JohnG
Very sensible interp., and was my instant view of how I'd rule it in competition. One for the Commentary, Toby?
Tim Child
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My opponent said that the hill had returned to its original impassable status and as LH can't be there, they were destroyed.
I agree with the others.
And your opponent's reasoning is wrong too - the LH CAN be there - via a guides mechanism!
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Now a new question.
Let's suppose that the damned peasant didn't cheat me. It is supposed that my LH moves across the impassable hill at full speed because the guide counts as a road. But what would happen if an enemy would contact me before going out? The stratagem says that "...passage counts as if along a road."
If we then read how roads work we see that "Combat counts as in the going on its edges". Hos does combat count in impassable terrain? ???
Thank you again.
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CH are a species of difficult going (see p.19), so the LH will be at -2 for fighting in DGo. They will also suffer a further -1 for "troops or terrain already in contact with its rear edge or rear corner would prevent any recoil". They will suffer combat outcomes as if in DGo too.
Tim Child
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Yeah - don't get caught!!
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CH are a species of difficult going (see p.19), so the LH will be at -2 for fighting in DGo. They will also suffer a further -1 for "troops or terrain already in contact with its rear edge or rear corner would prevent any recoil". They will suffer combat outcomes as if in DGo too.
Tim Child
A clear answer..finally! ;D. This is what I had thought, but I didn't remember the -1 for troops in preventing recoil terrain :o. Excellent!
Thank you very much. ;)
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Yep, Guides is a clear case of caveat emptor!
Basically you do it at your own risk.......
I remember one of the first comps I ran in DBMM (SteelCon), when Tim Montromery threw a 1 half way across a largish steep hill with a column of knights.
How we laughed, and laughed....
JohnG
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I would suggest that a path can't disappaer behind you. :-\ Of course a path can halfway be unaccessible for further movement.
So I probably would allow my opponent to turn 180o, if those troops can of course, and follow the way back they came from.
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I think paths actually can disappear behind you - and indeed be not visible to the front even tho you know you're on one.... paths do not always look the same from both directions - often they don't look like paths at all - they're "just" areas of less difficult going.
In addition the local may have been treacherous rather than merely incompetent- and led you deliberately to somewhere where the way out is hidden.