DBMM Forum

General Category => Rules Questions => Topic started by: foxgom on June 29, 2008, 08:31:14 AM

Title: Cost of DBMM100 Generals
Post by: foxgom on June 29, 2008, 08:31:14 AM
Hi

Page 44 DBMM 100 and DBMM 200.

The extra cost of the generals is halved.

What does "extra cost" mean ? 
The extra cost for brilliant or also the extra cost of having a general?

e.g.

DBMM 400
Regular brilliant Cv(S) General costs 10+20+25 = 55 AP

DBMM 100
Regular brilliant Cv(S) General costs 10+20+12 = 43 AP
or
Regular brilliant Cv(S) General costs 10+10+12 = 32 AP   ?


There is not much point in having a regular CinC if you only have one general so DBMM 100 would seem to favour irregular generals.

neil fox
Title: Re: Cost of DBMM100 Generals
Post by: toby on June 30, 2008, 08:43:59 AM
Indeed.

Our 'house' rule is to ignore the cost of the general, so only pay for his as his element type, plus half of the extra for being brilliant or inert (+13 or -37).

Toby
Title: Re: Cost of DBMM100 Generals
Post by: DaveMather on June 30, 2008, 12:47:00 PM
I only pay 12 for a brilliant general as its half rounded down  ;)

Regards

David Mather
Title: Re: Cost of DBMM100 Generals
Post by: toby on July 03, 2008, 08:29:50 PM
I'm not sure the value of a brilliant general should be halved really as he is just as good as a normal brilliant general...
Title: Re: Cost of DBMM100 Generals
Post by: MikeCampbell on July 03, 2008, 11:55:56 PM
Yeah but 25 pts is 1/4 of a DBMM 100 army - which is too much of a penalty for having a Brilliant general who can only affect a smal number of troops.