DBMM Forum

General Category => Rules Questions => Topic started by: Barritus on June 17, 2011, 01:57:41 PM

Title: False Reinforcements stratagem
Post by: Barritus on June 17, 2011, 01:57:41 PM
The rule covering False Reinforcements says that if everything works according to plan, the casualties of an enemy command are increased by 2ME for this bound and the next, and if this is sufficient to break the command, it breaks.

Now the 2ME penalty for being close to a friendly breaking command will dishearten you if you've taken enough casualties.

Is it intended that False Reinforcements can't cause disheartening?
Title: Re: False Reinforcements stratagem
Post by: landmeister on June 17, 2011, 07:21:06 PM
It seems so.
Title: Re: False Reinforcements stratagem
Post by: Valentinian Victor on June 21, 2011, 07:11:29 PM
I think this is because of this account of the Battle of Strasburg, where the sight of the baggage guards led the Allemanni to believe that the Roman's had reinforcements, causing the Allemanni to break-

'They gave way, and the Emperor shouted aloud copying the words of the son of
Telamon. He, you will remember, told the Greeks that there was no returning home
for them once their ships were destroyed, and Julian told these men that if they
were beaten, the cities would shut their gates against them, and no one would
give supplies: finally he added that, if they had made up their minds to flee,
they would have to kill him first, for while ever he was alive, he would not let
them do it, and he pointed out to them those barbarians who were fleeing before
their pursuers. Hearing this and seeing this, they were ashamed and encouraged,
and they turned and entered the fray once more. Their disgrace was erased and
everyone joined in the pursuit, so that even the guards in charge of the baggage
train on the crest of a hill were moved to take part in the action. They rushed
forward and, their advance being seen, they gave the enemy an exaggerated notion
of their numbers, so that none now were ready to stand his ground. In
consequence. the field was littered with the bodies of 8,000 dead, and the Rhine
was hidden by the corpses of those who, unable to swim, were drowned, while the
island int he river were full of he bodies of the slain, for the victors routed
out those who wre skulking ther in the woods.'
Title: Re: False Reinforcements stratagem
Post by: foxgom on June 27, 2011, 05:02:14 PM
Hi

I read it differently....

playing "False Reenforcements" causes enemies far away to lose 2ME for 2 bounds.

This could cause disheartenment or even the breaking of a command.

If a command does break, then it remains so, even after the third bound, when it "realises" that it was "conned".

A command could become disheartened and then recover on the third bound after recognising the trick.

neil
Title: Re: False Reinforcements stratagem
Post by: Orcoteuthis on July 03, 2011, 07:46:34 AM
No, disheartening is permanent once the conditions have been fulfilled at the end of some bound. Cf p43.
Title: Re: False Reinforcements stratagem
Post by: foxgom on July 04, 2011, 05:53:30 PM
Hi

Sorry, you?re right.

The 2ME loss is temporary but any disheartenment or breaking is permanent.

neil