DBMM Forum

General Category => Tactics => Topic started by: Spartiate on June 25, 2011, 02:24:36 AM

Title: Reg Ps(S) or Irr Ax(O)?
Post by: Spartiate on June 25, 2011, 02:24:36 AM
Same AP, same ME. In the Medieval Scandinavian list, I can have 2-5 Ps(S) and 0-4 Ax(O). Ax can stop marching, but (S) foot are useful in a fight. which way would you go?
Title: Re: Reg Ps(S) or Irr Ax(O)?
Post by: LAP1964 on June 25, 2011, 10:20:31 PM
With the small numbers you can take,i would go for the Ps(S),as they don't pursue.  :)
LES
Title: Re: Reg Ps(S) or Irr Ax(O)?
Post by: Spartiate on June 25, 2011, 11:46:37 PM
thanks Les
Title: Re: Reg Ps(S) or Irr Ax(O)?
Post by: Barritus on June 26, 2011, 03:48:44 PM
I agree with Les, but for a different reason - they can move as groups (wider than columns) through difficult terrain. Probably not a significant advantage when the numbers are small, but it'll make it easier for you to outfight an opponent in one piece of difficult terrain.
Title: Re: Reg Ps(S) or Irr Ax(O)?
Post by: Tim Child on July 01, 2011, 01:02:34 AM
With the small numbers, is there a reason not to take both? :)

Ps(S) are supreme in difficult going, but as you say Ax(O) are very useful for being able to deploy out wide and stop marching.  As 0.5ME troops, they are also relatively expendable.

5 Ps(S) is OK in terrain, but 5 Ps(S) and 4 Ax(O) together is likely to be able to force the issue somewhere.

Tim Child