DBMM Forum

General Category => Rules Questions => Topic started by: drusilla1998 on January 10, 2013, 03:26:23 AM

Title: PiP allocation
Post by: drusilla1998 on January 10, 2013, 03:26:23 AM
I want to make sure that I am allocating PiP's correctly. A. It costs 2 PiP's to wheel a column of of Irregular Cv(S)   B. It costs 4 PiP's to wheel a group of 6 x Irregular Hd(O)  C. It costs 2 PiP's to expand a column of Irregualr Cv(S) into line, whether an Irregular SG is attached or not.

  Thanks, Lou
Title: Re: PiP allocation
Post by: landmeister on January 11, 2013, 10:04:39 PM
A: If it moves its max move, yes.
B: Yes.
C: Yes
Title: Re: PiP allocation
Post by: drusilla1998 on January 12, 2013, 02:32:11 AM
You confirmed my fears.......... My setup for irregular forces better be correct, as they are extremely difficult to maneuver into another position, even in columns, unless you have excellent PiP rolls..............

I thought my Sassanid Irr Cv(S) were the super troop type, but on further inspection, they are not as easy to move around the battlefield.

Thanks for the response........Lou
Title: Re: PiP allocation
Post by: landmeister on January 12, 2013, 11:00:58 AM
You're welcome  ;)
Title: Re: PiP allocation
Post by: Valentinian Victor on January 14, 2013, 10:17:21 AM
All (S) mounted were defanged during the DBMM 2 process. Irregular Cv(S) are really only good in large blocks, known as the 'Cv(S) Brick'!