DBMM Forum
General Category => Rules Questions => Topic started by: drusilla1998 on January 10, 2013, 03:26:23 AM
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I want to make sure that I am allocating PiP's correctly. A. It costs 2 PiP's to wheel a column of of Irregular Cv(S) B. It costs 4 PiP's to wheel a group of 6 x Irregular Hd(O) C. It costs 2 PiP's to expand a column of Irregualr Cv(S) into line, whether an Irregular SG is attached or not.
Thanks, Lou
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A: If it moves its max move, yes.
B: Yes.
C: Yes
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You confirmed my fears.......... My setup for irregular forces better be correct, as they are extremely difficult to maneuver into another position, even in columns, unless you have excellent PiP rolls..............
I thought my Sassanid Irr Cv(S) were the super troop type, but on further inspection, they are not as easy to move around the battlefield.
Thanks for the response........Lou
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You're welcome ;)
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All (S) mounted were defanged during the DBMM 2 process. Irregular Cv(S) are really only good in large blocks, known as the 'Cv(S) Brick'!