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Rules Questions / Re: TZ and Artillery edge
« on: May 25, 2022, 01:16:36 PM »
I would certainly allow it.
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QuoteAn element that will not clear the base of a friendly element or gate tower it passes through stops at that element
or tower's near edge if the move would end in contact with enemy and is not spontaneous. Otherwise, it is placed
immediately beyond the first such element or tower, friends previously there shifting in the direction moved to
make room. Any elements following it stop at the first friendly element's or tower's near edge.
In my opinion, if passing through:
An interpenetrating element moves its intended movement if it can pass all friendly (interpenetrated) elements with this movement.
But, the leading/first interpenetrating element, that can’t totally clear one or more interpenetrated friendly elements, must either stop before or beyond the nearest interpenetrated friendly element it can’t clear.
This nearest interpenetrated friendly element stays put.
If this interpenetrating element must stop beyond an interpenetrated element, friendly elements beyond the interpenetrated element make room by shifting in the direction moved.
If this interpenetrating element must stop before an interpenetrated element, there is no rule that other friendly elements make room by shifting in any direction whatsoever.
So this interpenetrating element must stop before interpenetrating any element!
So, in some cases an interpenetrating group will be split by an interpenetrated group, in which case the interpenetrated group isn’t split.
Of course, there is the matter of recoiling.
A recoil (p 40) is a base depth (max. a base width), not more, or a 180° turn, often not enough to make room.
If Phil wanted to hold together a spontaneous column, the last sentence should be (or something like that):
"Any non-sponteneous elements following it stop at the first friendly element’s or tower’s near edge, however any spontenous elements following it keeps in contact with the preceding spontaneous element, other friendly elements previously there shifting opposite to the direction moved to make room."
This could mean an element that is further behind the flank could not do a flank attack while an element more towards the front can do a flank attack.
This isn't very satisfactory, so you could consider adopting a "house rule" or "playing convention" that allows the flank contact.
I suspect you will find some cases where you can make contact that probably shouldn't be allowed when the element providing the TZ is at an angle.If have tried to incorparate this automatically in my proposal.