Author Topic: Unreliable ally becoming reliable thanks to enemy casualties  (Read 1071 times)

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Barritus

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Unreliable ally becoming reliable thanks to enemy casualties
« on: December 05, 2014, 11:50:24 AM »
According to the rules on page 13, an unreliable ally becomes reliable at the end of a bound in which 4 more enemy than friendly elements are destroyed or become broken (I don't have the rules with me for the exact wording, but it's close to this).

Those 4 elements: must they be destroyed/whatevered in that particular bound? Or is it a cumulative thing?

So, for example, say I have an unreliable ally. In my bound I destroy 2 elements and lose nothing. In my opponent's bound I destroy 2 more elements and lose nothing. Have I done enough for my unreliable ally to become reliable?

Orcoteuthis

  • Guest
Re: Unreliable ally becoming reliable thanks to enemy casualties
« Reply #1 on: December 05, 2014, 07:34:38 PM »
The way I read it, they have to be destroyed in that particular bound.