We had an interesting situation in a game last week.
I had an ally from another nation, with an irregular general. At the start of the game he was unreliable, and thus subject to the possibility of changing sides.
The battle didn't go too well for me, with my opponent making a mess of another of my commands. But he was also unable to stop some spontaneous troops of his from charging impetuously towards the unreliable command.
Everything came together in one of my opponent's bounds: his impetuous troops charged into contact with my unreliable troops, and simultaneously his other troops broke my other command.
What was supposed to happen to my unreliable command? Would it (a) change sides because one of my commands had been broken, or (b) become a reliable command for me because my opponent's troops had come within 240 paces?
My assumption was that (b) was the case because my reading of the rules was that the effect of a broken friendly command wasn't tested until next bound, while the command's unreliability was resolved this bound by the enemy moving within 240 paces.
Was this correct? Or was there a third option we missed?
Cheers
Peter