Author Topic: Pip costs  (Read 8606 times)

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landmeister

  • Guest
Re: Pip costs
« Reply #30 on: September 12, 2007, 11:29:21 AM »
Dear friends,

Call me stupid, but I having more and more problems as I read the PIPs section.  >:(.For what I understand, in DBMM:

1. Regular elements and regular groups spend the same PIPs as under DBM.
2. Irregular elements and irregular groups (except lights, Cv, etc) spend and additional PIP per wheel and an additional PIP if moving both front corners less.

I don't include brand new things like contacting marches or advancing disheartened, just "normal" maneouvres. So my question is, should it be so difficult to write it?  :-[

Thank you.

nftaylor

  • Guest
Re: Pip costs
« Reply #31 on: September 12, 2007, 01:57:04 PM »
Because its not that simple.

e.g. Regular groups not in column pay at least 2 PIPs if their move includes a wheel. In DBM it was only 1 PIP.

You need to read the whole section carefully.

Niall

loki223

  • Guest
Re: Pip costs
« Reply #32 on: September 12, 2007, 03:44:27 PM »
I have read it and played a couple 125 point games and still dont have it down.

Getting better with the help of this forum though... ;)