Author Topic: Stupid beginners questions  (Read 1851 times)

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arnimlueck

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Stupid beginners questions
« on: September 29, 2007, 04:58:46 PM »
Just to clarify after our first test game:

1) page 14: how does this read? can there be actually 5 commands in total (4 generals and one army train command)
2) same page: could I define baggage as army baggage but include it in a generals command?
3) Just to be 150% sure: a LH is trapped in the Threatzone of an opponent. He is facing versus his own long table border with his back towards the opponent. Can this guy just move forward (thus away from the enemy) as fast as possible?

Arnim

Hammy

  • Guest
Re: Stupid beginners questions
« Reply #1 on: September 30, 2007, 11:00:43 PM »
Just to clarify after our first test game:

1) page 14: how does this read? can there be actually 5 commands in total (4 generals and one army train command)
2) same page: could I define baggage as army baggage but include it in a generals command?
3) Just to be 150% sure: a LH is trapped in the Threatzone of an opponent. He is facing versus his own long table border with his back towards the opponent. Can this guy just move forward (thus away from the enemy) as fast as possible?

Arnim


My answers:

1 - yes and if it is regular train then you get another swappable dice but only a few priviledged armies get regular baggage.
2- no. If the baggage is with a command it is with a command
3- Yes. There is nothing stopping a TZ'd element moving directly forwards as far as it wants to.

Hammy

honk16

  • Guest
Re: Stupid beginners questions
« Reply #2 on: May 15, 2008, 07:24:26 PM »
2) same page: could I define baggage as army baggage but include it in a generals command?

2- no. If the baggage is with a command it is with a command


Hammy

Hmmm,
we played, that army baggage can be either its own comand or be part of a c-c or sub generals comand. I do not read anything in the rules, that forbid that. ????

Honk

Tim Child

  • Guest
Re: Stupid beginners questions
« Reply #3 on: May 15, 2008, 11:42:31 PM »
Just to clarify after our first test game:

1) page 14: how does this read? can there be actually 5 commands in total (4 generals and one army train command)
2) same page: could I define baggage as army baggage but include it in a generals command?
3) Just to be 150% sure: a LH is trapped in the Threatzone of an opponent. He is facing versus his own long table border with his back towards the opponent. Can this guy just move forward (thus away from the enemy) as fast as possible?

Arnim


My answers:

1 - yes and if it is regular train then you get another swappable dice but only a few privileged armies get regular baggage.
2- no. If the baggage is with a command it is with a command
3- Yes. There is nothing stopping a TZ'd element moving directly forwards as far as it wants to.

Hammy

Hammy's right about 1 and 3 but wrong about 2.

Army Baggage can be within the command of one of the generals but still be army baggage.  Page 14 only says that "Train can form an extra ... command without a general." 

If it is within a fighting command, the PIPs from that command can be used to move it (assuming it is mobile) and it won't suffer the +1 PIP penalty for having no general.  If your plan is to take Bge(F) and move it with the protection of fighting troops, this may be an idea.

However, in most "traditional" baggage situations, it's better to have army baggage as a separate command, so that if the fighting command dies it doesn't take the baggage with it and have an even greater knock-on effect on the other commands!  :o

As a separate train-only command, it also contributes slightly more to the overall ME of the army than it would if part of a fighting command.

Tim Child