Author Topic: Reg Ps(S) or Irr Ax(O)?  (Read 4017 times)

0 Members and 1 Guest are viewing this topic.

Spartiate

  • Guest
Reg Ps(S) or Irr Ax(O)?
« on: June 25, 2011, 02:24:36 AM »
Same AP, same ME. In the Medieval Scandinavian list, I can have 2-5 Ps(S) and 0-4 Ax(O). Ax can stop marching, but (S) foot are useful in a fight. which way would you go?

LAP1964

  • Guest
Re: Reg Ps(S) or Irr Ax(O)?
« Reply #1 on: June 25, 2011, 10:20:31 PM »
With the small numbers you can take,i would go for the Ps(S),as they don't pursue.  :)
LES

Spartiate

  • Guest
Re: Reg Ps(S) or Irr Ax(O)?
« Reply #2 on: June 25, 2011, 11:46:37 PM »
thanks Les

Barritus

  • Guest
Re: Reg Ps(S) or Irr Ax(O)?
« Reply #3 on: June 26, 2011, 03:48:44 PM »
I agree with Les, but for a different reason - they can move as groups (wider than columns) through difficult terrain. Probably not a significant advantage when the numbers are small, but it'll make it easier for you to outfight an opponent in one piece of difficult terrain.

Tim Child

  • Guest
Re: Reg Ps(S) or Irr Ax(O)?
« Reply #4 on: July 01, 2011, 01:02:34 AM »
With the small numbers, is there a reason not to take both? :)

Ps(S) are supreme in difficult going, but as you say Ax(O) are very useful for being able to deploy out wide and stop marching.  As 0.5ME troops, they are also relatively expendable.

5 Ps(S) is OK in terrain, but 5 Ps(S) and 4 Ax(O) together is likely to be able to force the issue somewhere.

Tim Child