Author Topic: DBMM200  (Read 1737 times)

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mic

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DBMM200
« on: December 29, 2011, 08:24:39 AM »
Hi All
I have recently picked up dbmmv2 and army lists 2-4 and am going to have a game or two of 240ap.
looking at dbmm200 it all looks pretty straight forward eg mins and max halved etc. I have a couple of question if you guys could be so kind:
Do the list ratios stay the same example   0-1 for every 6 Bw? or are they halved too?
Do the cost of the stratagems stay the same?
ambushing is set at 4 elements for dbmm200 am I correct in saying that the smallest command is infact 4 elements of 4 ME equivilant, that includes the general?
Army baggage is a seperate command and you can still have 3 generals in dbmm200?

I am sure I will have more questions as I progress
thanks regards mic

Orcoteuthis

  • Guest
Re: DBMM200
« Reply #1 on: December 29, 2011, 01:06:40 PM »
Do the list ratios stay the same example   0-1 for every 6 Bw? or are they halved too?
Ratios stay
Quote
Do the cost of the stratagems stay the same?
Yes.
Quote
ambushing is set at 4 elements for dbmm200 am I correct in saying that the smallest command is infact 4 elements of 4 ME equivilant, that includes the general?
A general's command needs at least four elements and four ME in addition to the general, so the smallest possible command has five elements and eight ME. Note that this doesn't apply to an army baggage command.
Quote
Army baggage is a seperate command and you can still have 3 generals in dbmm200?
Yes. DBMM 200 allows up to three generals' commands plus an army baggage one, the full-size game allows up to four generals' commands plus an army baggage one.

mic

  • Guest
Re: DBMM200
« Reply #2 on: December 29, 2011, 08:20:55 PM »
Thanks

I have had a look at some of the articles on the website, which help get my head around the rules, they are very different from DBM!
No zones of death or element deaths from not being able to recoil!
Command baggage counts ME for the command and then can be put in an army baggage command and count ME towards the army!
PIP dice allocation for regulars. I like this
More costly to move Irrgs
Im happy with combat outcomes in different bounds (just have to learn them)
Not sure about elements moving into combat contact yet?

regards mic

Valentinian Victor

  • Guest
Re: DBMM200
« Reply #3 on: December 30, 2011, 09:33:52 AM »
Hi Mic, what I found very useful whilst learning DBMM was to put some elements down on a table and work out a few situations such as moves, move into combat, distance combat and close combat and check out what happens as a result. It helps if you can find an opponent who can then iron out the bits that you may have got wrong or confused about. Another thing to do is to enter a DBMM competition. Dont worry about making gaffs etc, just tell your opponent your a complete newbie and they will be more than willing to explain things or point things out as you go along.

mic

  • Guest
Re: DBMM200
« Reply #4 on: December 30, 2011, 08:59:51 PM »
thanks