Depends on circumstances - if there is frontal contact then they (opponents on flank and/or rear) will recoil see 3rd para under Combat Outcome p38
If no frontal combat see previous posts
Sorry. I didn't explain myself. I can find what happens when my elements are in combat and must/mustn't recoil. what I can't find is what will happen to my archers offering a flank or rear corner behind an enemy that will have to recoil if I win my frontal combat against it, for example. All info in page 38 is related to troops in close combat. What I need is what happens with my friends not in combat when recoiled into by enemies I win.
It is added to all commands (other than allies) so it would add (assuming 6 elements) 3ME to all commands and 3ME for itself adding to the overall army total
see also http://dbmm.org.uk/index.php?option=com_content&task=category§ionid=3&id=17&Itemid=29
Yes, I already read that clarification, but it is about a 4 command structure. My question is a 3 command one. I understand that EVERY command will have 3 additional ME, but as I have no fourth command, I will NOT add 3 additional ME. Right?
(d) Difficult Evolutions are only applicable to Groups so are ignored by single elements (thus e1 will never apply to single elements)
Sorry, but (e)1 says: "If a single land element...". But youy're right, (d) mentions groups only
. Isn't it contradictory? This is more difficult than I thought
. Please, correct me, but I can read the following:
(e)1: "If a single land element....include any irregulars other than..., and either: (e)2 Performs any evolution listed immediately above." I accept that evolutions are referred to groups only, but...Why Phil makes things like this!!
:'(.
A single Irr Cv (O) element can spin around to its heart's content (because it is not an Inept Irregular)
A single element of Irr Cv(S) turning for example 180 degrees will pay an extra PIP under e2 because it is not moving straight ahead
Don't you mean (e)3? If not, you agree with my previous reading, isn't it?
NOTE - A single element of Irr Cv(S) can move straight ahead 1mm for only 1PIP - its only if it deviates from straight ahead does it pay the extra PIP
I will not ask the logic behind it. Too much for my mental habilities
I am afraid DBM and DBMM do not mix well - simliar but very different
To play DBMM you have to unlearn DBM
Amen, brother!
Nae problem - in very good mood - Thank the wine and the England rugby team - England humbled - priceless
Regards
David (born and raised the north side of the wall) Mather
Errr, sorry. I'm Spanish so I don't understand the meaning of it. Another difficulty for playing DBMM?
Even so, let me express my gratitude to your patience again.