Author Topic: Moving out of close combat  (Read 2343 times)

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captain_crusader

  • Guest
Moving out of close combat
« on: June 07, 2009, 06:56:37 PM »
This came up in a recent game, are there any circumstances, except recoil, recoil etc, when a player can move out of close combat during his movement phase ?

Specifically, in this instance, it was suggested LH could move out of close combat with a horde during the LH movement phase (not as a combat result, i.e. not repulse, flee or recoil etc) because they can move faster.

arvnranger

  • Guest
Re: Moving out of close combat
« Reply #1 on: June 07, 2009, 11:15:38 PM »
This came up in a recent game, are there any circumstances, except recoil, recoil etc, when a player can move out of close combat during his movement phase ?

Specifically, in this instance, it was suggested LH could move out of close combat with a horde during the LH movement phase (not as a combat result, i.e. not repulse, flee or recoil etc) because they can move faster.
[it] This is the "break-off" move from DBM and it was conditional on the element breaking off having a longer move than its close combat opponent. This move is precluded in DBMM by the Threat Zone rules, P32, para 1, last BP: "If not in close combat ... ". These moves are reminiscent of the "rally back" moves of earlier WRG rulesets. I believe they exist still, albeit they're not always elective, in the form of repulse outcome moves. That is to say I see the withdrawing to standoff distance (a) having been moved from the bounding players movement phase to the close combat phase of the opponents bound immediately prior and (b) made contingent on the combat dice rolls. I rarely see repulse moves made when elements in groups have this option - there is a risk that in the subsequent bound any element that couldn't repulse (ie won their combat) is stranded without flank support in the enemy bound. Lone elements however usually take the repulse option when available - they remain in charge reach but typically are clear of enemy TZs thereby increasing their tactical options.

Cheers,
Ivan.

MikeCampbell

  • Guest
Re: Moving out of close combat
« Reply #2 on: June 08, 2009, 01:54:49 AM »
What Ivan means is that no, there is no such provision in DBMM :)

captain_crusader

  • Guest
Re: Moving out of close combat
« Reply #3 on: June 08, 2009, 10:24:36 AM »
Thanks, that's what I thought  ;)

We had read through most of the above and come to the same conclusion, but it doesn't specifically state it in the rules and I just wanted to check, we were obviously getting mixed up with DBM (again)...

The situation was a single element, basically wanting to move out of the way....but we also forgot about repulsive elements (having not played for a few months)  ::)

andrew

  • Guest
Re: Moving out of close combat
« Reply #4 on: June 08, 2009, 10:44:15 AM »
Yes - breaking off is a throw-back to DBM.  If you find a mounted element 'stuck' in close combat, it is possible the player forgot to repulse in the previous bound.