Author Topic: Changing Orders  (Read 3255 times)

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loki223

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Changing Orders
« on: September 07, 2007, 04:38:27 PM »
how does one change orders?


DaveMather

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Re: Changing Orders
« Reply #1 on: September 07, 2007, 08:21:46 PM »
By changing the PIP allocation

Only of use to regulars

Costs 3 PIPs (by C-in-C) or brilliant stroke

Regards

David Mather

Sgt Steiner

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Re: Changing Orders
« Reply #2 on: September 07, 2007, 11:10:05 PM »
Hi

>Only of use to regulars

Or to Irregulars trying to make an Unreliable Ally become Reliable ?


Cheers
Gary

loki223

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Re: Changing Orders
« Reply #3 on: September 07, 2007, 11:46:28 PM »
how does this work...the CNC command gives up 3 pips so he can change the dice allocation for all the commands???

is this in the currrent bound or the next bound that this takes effect??

DaveMather

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Re: Changing Orders
« Reply #4 on: September 08, 2007, 09:00:53 AM »
Hi

>Only of use to regulars

Or to Irregulars trying to make an Unreliable Ally become Reliable ?


Cheers
Gary


I'm intrigued - how ?

Are you just refering to the 3PIPs spent to try and activate an ally or is there some bit tucked away in the rules that lets you swap dice for irregulars improving the chance of making unreliable allys reliable

David Mather



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« Last Edit: September 08, 2007, 09:09:24 AM by DaveMather »

toby

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Re: Changing Orders
« Reply #5 on: September 08, 2007, 10:12:38 AM »
how does this work...the CNC command gives up 3 pips so he can change the dice allocation for all the commands???

is this in the currrent bound or the next bound that this takes effect??

The C-in-C pays 3 PIPs this bound and can change the allocation for NEXT bound onwards for any or all regular non-allied generals within 2000p. Next bound (the first bound that it takes effect) there is a PIP penalty for troops in any command whose allocation has been changed.

loki223

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Re: Changing Orders
« Reply #6 on: September 08, 2007, 03:28:58 PM »
so from the time you spend those pips, from then on in any bound your can allocate you dice pips to each command as you see fit?

but only if they are Regular and within 2000 paces.

DaveMather

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Re: Changing Orders
« Reply #7 on: September 08, 2007, 04:19:48 PM »
Lets go with an example

Its 4th bound and I have three regular commands

Command one which includes C-in-C has highest dice allocated to it
Command two has next highest
Command three has lowest

I roll 5, 3, 1

I allocate 3 of the 5 PIPs that Command 1 has to change orders (this will be to reassign my PIP allocation to the following)

Command one has lowest
Comamnd two has high/average
Command three has high/average

You can expend the 3 at any time during the bound but it will have no impact in Bound 4

In Bound 4 Command 1 has 2Pips for movement (5-3) left Command 2 has 3 and Command 1 has 1 because that was the allocation when the dice were rolled at the start of the bound

The C-in-Cs position on the battlefield in relation to the other commands is irrelevant to Changing Orders  - there is no visibility or distance restrictions

Its now Bound 5

I roll 5, 4, 2

Command 1 now gets the 2
Command 2 now gets (5+4)/2 rounded down 4
Command 3 now gets (5+4)/2 rounded down 4

All three commands will suffer a PIP penalty this bound because of
(b) Order change confusion
If the C-in-C changed the command's orders last bound, unless by a brilliant stroke

So any troops moved/etc this bound pay 1 PIP more

Bound 6

PIP allocation as per Bound 5 and so on
Change Order Confusion is now not applicable

The C-in-C can change it again if he wishes - but in this example he will need to wait until the lowest dice is at least a 3 as his command now has the lowest dice allocated to it

The key paragraph in the rules is p26 Player Initiative Point Dicing - 3rd para 

Hope this helps - its a useful one to get you out of scrapes or exploit advantage -

Regards

David Mather




 
« Last Edit: September 08, 2007, 04:21:40 PM by DaveMather »

loki223

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Re: Changing Orders
« Reply #8 on: September 08, 2007, 09:03:01 PM »
wow i was really off.

thanks for the help.

this is usefull also for those commands that get into a good position and keep throwing away alot fo pips.

Doug M.

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Re: Changing Orders
« Reply #9 on: September 13, 2007, 08:10:28 AM »
Also useful for impetuous troops that you want to be able to manouevre to contact then are pretty much self-propelled.
regards

Doug