Having played my first three 'live' games at Rampage last Saturday I came across several rules which I hope people can clarify-
Page 15- Feigned Flight. You can trigger a feigned flight if your 'closer than 800p to enemy.' Why would you do this as its only 'enemy less than 400p from elements feigning flight' who must make a spontaneous advance (unless halted or train). If you did this beyond 400p would you not be wasting your 3 pips? Also, on page 41 it states 'All elements in feigned flight not first contacted by an enemy front edge turn at the end of the 2nd bound.' When is this '2nd bound'? Is it the bound after you trigger feigned flight i.e. your opponents bound, or during your next bound?
Page 22- Initial Deployment. Can a Train command include elements other than baggage, and if so, can
they defend behind TF camp fortifications?
Page 25- Visibility. Do troops placed initially on the table, not in ambush, in terrain that would normally
conceal them i.e troops in woods, still exert the 400p restriction on marchers?
Page 26- Player Initiative Point Dicing. Regular commands can average the dice for commands. If you
wanted could you state that all commands average the dice thrown? And, if you say wanted just
one command to have its dice averaged, would you then throw the three other dice, total them,
divide by three and use that score as the averaged commands pip dice?
Page 27- PIP Expenditure. 1 pip is expended for 'Each Halt by a broken group or a group including
impetuous troops'. Does an impetuous group spend just the one pip to halt, or 2 pips due to
having to spend 1 pip because it 'Halts to prevent spontaneous advance' as per (e) Irregular
Ineptness?
(d) Difficult evolutions. If a group wheels how many pips does it expend? From what it states on
page 27 regulars would pay 3 pips to perform wheel. It would pay 1 pip for making a tactical
move, another for wheeling and then another because 'Both group's front corners move less than
maximum distance.' Would irregulars have to pay 4 pips to make a wheel in this instance?
Page 28- Tactical, March...moves and halts. Can you march into frontal contact if the march move
started beyond 400p?
Page 29- How many players know that you cannot wheel a group that is more than 8 elements wide? And
that a group of irregulars that are not Cavalry or light troops cannot turn 180 degrees?
Page 30- Spontaneous Advance. How many players remember that 'Any troops (except train) that are
aware of broken or shattered enemy closer than 400p, or aware of an enemy feigned flight
closer than 400p and have not been halted, or would contact enemy Baggage.' automatically
become impetuous? I know two of my opponents at Rampage forgot, as did I.
Page 32- If elements are making a spontaneous advance, it states they can pass through any friends in
their path, baring restrictions. Do the elements still obey the interpenetration rules, in particular
those about facing? I.e. can spontaneously moving mounted pass through foot that is not facing
the same or opposite direction?
Threat zone. If my group reaches or enters an enemy TZ, and does not have enough move left to
contact the enemy, do they have to then 'line up opposite'?
Page 37- Grading Factors. '-1 if any troops whose opponents are Superior (S) troops that score equal or
more while either (a)...or in close combat in their own bound...' Whose bound are we talking
about here, yours or your opponents? I.e. its your bound and your Wb(O) is in combat against
your opponents Ax(S). If you both role equal or he rolls higher do you get a -1, or is it only in his
bound?
Page 38- Destroyed Elements. There is a bit of confusion here as it states in the third paragraph
'However, when an element other than Psiloi is destroyed while in close combat...' yet the third
bullet point states 'They are Psiloi, Hordes or Artillery and the element immediately in front is
destroyed'. So, if you have Ps in two ranks, is the second rank destroyed or not as per the
above?
Page 40- Recoiling Elements. If I have a regular group in three ranks of say Bd(O), Bd(O), Ps(O) and the
front Bd(O) is recoiled by its opponent, does it then pass through the Bd(O) behind it as it can
legally interpenetrate the Bd(O) as per the interpenetration rules on page 32, or does it have to
push back the Bd(O) behind it? What about the Ps(O) in the third rank, is it pushed back by the
first rank Bd(O) in either case as per page 41?
Page 42- Pursuing Elements. My Bd(O) destroys an element of Wb(O), it elects to pursue. Can it chose
either to move forward its base depth or its base width (80p)? Also,if there is say a Bd(O) behind
the front Bd(O) that too can pursue behind the Bd(O). If there is a third rank Ps(O) can that
also pursue as per page 42- All elements in any subsequent contiguous rank that are directly to
the rear of a pursuing element and facing in the same direction also pursue'?
I think that will do for now...!