Author Topic: A QRS for Pips  (Read 20620 times)

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landmeister

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Re: A QRS for Pips
« Reply #15 on: August 24, 2008, 05:19:57 PM »
Not Naval only single land elements.  Not train only single elements of Exp and WWg.

Yes, you're right again.

Just one more thing. I think we should distinguish between Line to column straight ahead and Line to column not straight ahead. An additional PIP for groups should be added if the column is not completed in one only step.

vexillia

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Re: A QRS for Pips
« Reply #16 on: August 24, 2008, 05:22:58 PM »
I've added a line for columns:



--
Martin Stephenson
Vexillia: Wargames Miniatures & Accessories
http://vexillia.ltd.uk
http://vexilliagallery.blogspot.com/
Personal web logs
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vexillia

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Re: A QRS for Pips
« Reply #17 on: August 24, 2008, 05:25:47 PM »
Just one more thing. I think we should distinguish between Line to column straight ahead and Line to column not straight ahead. An additional PIP for groups should be added if the column is not completed in one only step.

Thinking ;-)

---
Martin Stephenson
Vexillia: Wargames Miniatures & Accessories
http://vexillia.ltd.uk
http://vexilliagallery.blogspot.com/
Personal web logs
http://vexillia.blogspot.com/
http://pikeandplunder.blogspot.com/

vexillia

  • Guest
Re: A QRS for Pips
« Reply #18 on: August 24, 2008, 05:34:10 PM »
Just one more thing. I think we should distinguish between Line to column straight ahead and Line to column not straight ahead.

They are the same aren't they?  It's only a difficult evolution for regulars if less than a full move, which we cover.  For irregulars it's inept even if a full because both the straight ahead or the 90 move involves elements moving other than straight ahead.

---
Martin Stephenson
Vexillia: Wargames Miniatures & Accessories
http://vexillia.ltd.uk
http://vexilliagallery.blogspot.com/
Personal web logs
http://vexillia.blogspot.com/
http://pikeandplunder.blogspot.com/

vexillia

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Re: A QRS for Pips
« Reply #19 on: August 24, 2008, 05:37:22 PM »
An additional PIP for groups should be added if the column is not completed in one only step.

I don't think it's that simple.  I think it's the same pips as the first move into column.

---
Martin Stephenson
Vexillia: Wargames Miniatures & Accessories
http://vexillia.ltd.uk
http://vexilliagallery.blogspot.com/
Personal web logs
http://vexillia.blogspot.com/
http://pikeandplunder.blogspot.com/

landmeister

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Re: A QRS for Pips
« Reply #20 on: August 24, 2008, 10:30:00 PM »
Your two last messages raise a question to me. Now columns can only be formed straight ahead or turning 90? without being finished. I mean that we cannot make columns as per figure 4b in DBM.

Does a column formed in one only step pay one more PIP for being "a group other than a column wheeling"? It is not a column when the move begins, and the head element is wheeling as it is advancing up to its full move.  ???

vexillia

  • Guest
Re: A QRS for Pips
« Reply #21 on: August 25, 2008, 09:56:18 AM »
Does a column formed in one only step pay one more PIP for being "a group other than a column wheeling"?

Perhaps not as the original group is not actually wheeling.  With a  wheel the group shape must stay the same and it requires one corner to remain in place: neither happens in column formation.

It is not a column when the move begins, and the head element is wheeling as it is advancing up to its full move.

The logic here is bit twisted.  If it's not a column then there can't be a "head element".  If it has a "head element" it is a column. 

--
Martin Stephenson
Vexillia: Wargames Miniatures & Accessories
http://vexillia.ltd.uk
http://vexilliagallery.blogspot.com/
Personal web logs
http://vexillia.blogspot.com/
http://pikeandplunder.blogspot.com/

landmeister

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Re: A QRS for Pips
« Reply #22 on: August 25, 2008, 12:39:49 PM »
Ok. You convinced me  ;D.

I think we finally got it. Just curiosity. Could we ask the Phil to include it in the next version of the rules? ;D

vexillia

  • Guest
Re: A QRS for Pips
« Reply #23 on: August 25, 2008, 12:49:49 PM »
I think we finally got it.

Yes I think so too.  The only thing that's missing now is an answer to the question "how do you know whether column formation has involved a full move".  I've raised this on the Yahoo! DBMMlist as well.

Could we ask the Phil to include it in the next version of the rules? ;D

I doubt it.  You go ahead. ;)

--
Martin Stephenson
Vexillia: Wargames Miniatures & Accessories
http://vexillia.ltd.uk
http://vexilliagallery.blogspot.com/
Personal web logs
http://vexillia.blogspot.com/
http://pikeandplunder.blogspot.com/

vexillia

  • Guest
Re: A QRS for Pips
« Reply #24 on: August 25, 2008, 01:47:55 PM »

landmeister

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Re: A QRS for Pips
« Reply #25 on: August 25, 2008, 08:34:26 PM »
The only thing that's missing now is an answer to the question "how do you know whether column formation has involved a full move".  I've raised this on the Yahoo! DBMMlist as well.

Please, don't forget to include the answer in this forum!  :P

MikeCampbell

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Re: A QRS for Pips
« Reply #26 on: August 25, 2008, 11:38:55 PM »
Um.....surely the answer is if the lead element moves the full distance allowed then it has made a full move - and if it hasn't then it hasn't?

landmeister

  • Guest
Re: A QRS for Pips
« Reply #27 on: August 26, 2008, 07:41:51 AM »
Um.....surely the answer is if the lead element moves the full distance allowed then it has made a full move - and if it hasn't then it hasn't?

This is how we're playing it so far.

vexillia

  • Guest
Re: A QRS for Pips
« Reply #28 on: August 26, 2008, 09:28:23 AM »
Um.....surely the answer is if the lead element moves the full distance allowed then it has made a full move - and if it hasn't then it hasn't?

Not as written.  If you lead with an "internal" element then its move, full or otherwise, is not covered by the rules which only refer to the group's  front corners and because an "internal" element forms neither corner.

--
Martin Stephenson
Vexillia: Wargames Miniatures & Accessories
http://vexillia.ltd.uk
http://vexilliagallery.blogspot.com/
Personal web logs
http://vexillia.blogspot.com/
http://pikeandplunder.blogspot.com/

landmeister

  • Guest
Re: A QRS for Pips
« Reply #29 on: August 26, 2008, 12:38:57 PM »
Martin,

We forgot one case! An disheartened irregular group (other than lights, generals, etc.) turning 180? and wheeling less than its full move pays 4 pips.  :).

Any idea of how could we put it in the grid?  ;D