Hi
This is the third of four issues which were raised at the Milan event.
The Italians use a PIP-table which is in use in the UK that showed that even regular troops making a column should pay 2 Pips.
See attachment.
Ax 1 moves full move.
Ax 2 moves less than a full move.
The second PIP comes from page 27 (d) Difficult Evolutions " Both a groups front corners move less than the full distance..."
In the diagram the corner of Ax1 has moved the full distance, so BOTH of the corners have NOT moved less than full distance. Only one of the corners moved less than full distance.
I think that making a column with regular troops costs 1 Pip.
Irregular troops pay 2 Pips to make a column , because "Irregular Ineptness: any element moves other than straight ahead...".
I have found a similar PIP table on Martins Vexillia page that shows IMO the correct number of PIPs for making a column:
http://vexillia.blogspot.com/2008/08/dbmm-for-befuddled-part-6.htmlSee also Martins
http://vexillia.blogspot.com/2008/10/dbmm-for-befuddled-part-8.htmlThis shows that under some circumstances it could be argued that a regular group does pay 2 PIPs to make a column. It depends on whether you consider the group at the start of the move or at the end of the move.
Martin pleads for a clarification and I would like to back this up.
I would also plead for a simple solution.
In any replies, please leave out any Italian jokes...
The guys in Milan got 28 DBMM players together and three of us travelled about 7 hours one way across the Alps in winter to play with them. We had good and fair games, but if we are going to make all this effort, we would all like to understand the rules.
neil fox