Do you think the rules need to be re-written?
I think they could benefit from editing for style and formatting. Some rules could be changed.
Or are they perfectly ok for you?
Well, I doubt anyone has ever said any set of rules was perfectly okay. Let's just say that I think the mechanisms are generally very good, with only a few tweaks and clarifications needed. The language, on the other hand, isn't the best.
If neither, would you prefer clarifications from Phil and / or a committee? Or something else?
I don't really care who they come from, as long as they've been thought through and tested. Phil, however, should ideally be the source, as it's his concepts we're playing with.
I'm curious to hear peoples thoughts........
I have been a huge fan of the rules since they were released and believe they are vast improvement over DBM3.1. However, I am getting frustrated with the questionable interpretations being adopted by some players and I guess I'm also frustrated at the lack of a formal process for clarifying areas that are not 100% clear (BTW nice article Martin!).
What article? Where can I read it?
What are your thoughts?
The main rules problems in my opinion occur:
- Where Phil didn't think through the implications of his rules, and no one bothered to test them either (for example, what happens when opponents in close combat can both repulse);
- Where two concepts have contradictory intentions (for example, how much impetuous advance is prevented by inert generals);
- Where a concept has a potentially game-breaking effect yet can't be avoided (for example, Hungry Horses);
- Where the concepts are overly complex (for example, grading factors);
- Where the concept is unevenly applied (for example, the huge advantage (S) mounted have in combat compared with (S) foot); and
- Where a concept is explained in words when a table would have been clearer (for example, grading factors).
Despite the length of the rules development process, it's become clear that many concepts were never properly play-tested, meaning that their implications weren't fully explored.
Having said all that, I thoroughly enjoy DBMM, much more than DBM. The main reasons are stratagems and brilliant/inert generals. Between them they add a dimension to the game which has never been explored before in competition rules. They are also a dimension to play which should make good players just a little bit nervous - they provide a mechanism other than luck for average players to beat good players.