Author Topic: Routers moving  (Read 2392 times)

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landmeister

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Routers moving
« on: August 26, 2009, 02:48:42 PM »
Dear all,

A rout move is "...the same as a flee move..." (page 41). Does it mean that a router MUST try to avoid friends it cannot pass through when routing or MUST it burst through them even an alternative route is posible?
Basically I would like to confirm if they move like impetuous troops (they must pass through any friends in front of them other that Elephants, etc..) but towards your own base edge.

Thank you.


landmeister

  • Guest
Re: Routers moving
« Reply #1 on: August 28, 2009, 04:18:46 PM »
Ahem...is this question too silly for this forum?  ???

william

  • Guest
Re: Routers moving
« Reply #2 on: August 28, 2009, 09:05:23 PM »
Ahem...is this question too silly for this forum?  ???

 ;) There is no question too silly for this forum, I should know.

A feigned flight move I feel should be nearly exactly like a regular flee, the only difference is that it flees towards arrival or own table edge instead of away from enemy.

It should flee in a direction avoiding friends it can not pass though pivoting to avoid this unless this would take it closer to known enemy, then it will burst through friends in it's path.

Sorry if this is confusing


I think all the usual respondants are thinking about DBMM 1.1 and any ramifications and all of this (Feigned flight flee moves) may change to sort out any or cause problems.

Well at least I gave it a stab   ???

William (working my way to Kn(S) status then on to expendables)

landmeister

  • Guest
Re: Routers moving
« Reply #3 on: August 28, 2009, 10:35:03 PM »
Hi William,

Thank you for your response but, errr, I was talking about rout moves, not feigned flights... ;D

LawrenceG

  • Guest
Re: Routers moving
« Reply #4 on: August 28, 2009, 11:17:51 PM »
Routs and spontaneous advances are both stated to be spontaneous moves,  but a rout is not a spontaneous advance, which is a different kind of spontaneous move. Similarly "Animals are dogs or cats" does not mean a dog is a cat. 

IIRC the rules about sponno troops  bursting through always use the words "spontaneous advance" not "spontaneous move".

If it says the rout move is " the same as a flee move " then I would take the hint and do it the same as a flee move, not the same as a spontaneous advance.





william

  • Guest
Re: Routers moving
« Reply #5 on: August 29, 2009, 02:04:09 AM »
Hi William,

Thank you for your response but, errr, I was talking about rout moves, not feigned flights... ;D

 :-[ see told you I could be wrong.

  :) Well gives one something to laugh about.

William

vexillia

  • Guest
Re: Routers moving
« Reply #6 on: August 29, 2009, 09:21:38 AM »
See http://tinyurl.com/cu36a5

Quote
Today?s article deals with the issue of fleeing troops.  This is a core outcome move in DBMM and it frequently crops up as a combat outcome and as a response to flank marches.

As pointed out by John Garvey, at a conceptual level the process is simple:

   1. Start the flee move by turning the fleeing element; usually to point away from the threat.
   2. Check to see if the flee move places the element in further jeopardy; such as reaching impassable terrain. If not then flee.
   3. If there are problems with the original flee move, check if they can be avoided. If so turn the element a second time and then flee.
   4. If the problems can?t be avoided flee in the original direction and face the consequences.

As always with DBMM the real complexity comes from the implementation and the application of limiting conditions.  There?s also certain unique bits and bobs to account for; like troops fleeing from combat must recoil first and fleeing impetuous troops turning about at the end of any flee move.

landmeister

  • Guest
Re: Routers moving
« Reply #7 on: August 29, 2009, 02:38:43 PM »
Thank you very much to all.  ;)