Author Topic: Reg Sp (I) in DBMM 2.0  (Read 4275 times)

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Tim Child

  • Guest
Re: Reg Sp (I) in DBMM 2.0
« Reply #15 on: October 12, 2010, 10:48:42 PM »

Against Bw(S) you can expect to lose a quarter of your front rank for every bound of shooting.

Hmm, maybe I've just been unlucky.  On this basis, lining up 4 deep Reg Sp(I) and charging the Bw(S) ought to be viable, shouldn't lose more than 1/4 of the Sp(I) (one rank) and with the extra ME from the general and the baggage the Sp(I) would still be in the game.

Ah well, something to try out again, but perhaps at the club rather than elsewhere.

Tim Child

  • Guest
Re: Reg Sp (I) in DBMM 2.0
« Reply #16 on: October 12, 2010, 10:52:16 PM »
Yes - if you contact Bw in a line you will kill lots, but if you end up contacting piecemeal vs Bw(S) you will be in a world of pain. It's very easy to be doubled at 3(S) vs 4 - overlaps(I).

But with a Reg army (and Reg Sp(I) tend to be in a Reg-generaled army) you ought to have given the charging Sp(I) the high PIP dice if your plan is to walk them into enemy shooters, so hopefully you can overcome this problem?

Impetuous Irr Sp(O) (or Wb) will sort this issue out for you by themselves, of course.   :)

Tim Child

LawrenceG

  • Guest
Re: Reg Sp (I) in DBMM 2.0
« Reply #17 on: October 13, 2010, 09:38:08 AM »

Against Bw(S) you can expect to lose a quarter of your front rank for every bound of shooting.

Hmm, maybe I've just been unlucky.  On this basis, lining up 4 deep Reg Sp(I) and charging the Bw(S) ought to be viable, shouldn't lose more than 1/4 of the Sp(I) (one rank) and with the extra ME from the general and the baggage the Sp(I) would still be in the game.

Ah well, something to try out again, but perhaps at the club rather than elsewhere.

You can expect to lose additional elements in close combat - effectively the spear are +5 trying to double +4 (2 in 36) in their bound and the bows are +4 trying to double +3 (4 in 36) in their bound. Also the bows can shoot from overlap for another 25% chance of a kill.

Assuming a quarter lost on the way in and allowing 8 ME for general and baggage you only need to lose 3 more elements to be disheartened, at which point you are pretty much toast.