Its under p14
PLANNING PIP ALLOCATION
One dice will be thrown each bound per command, the score of which is its Player Initiative Points (PIPs).
A regular C-in-C?s formal command structure allows him to make a plan and give his regular subordinate generals orders to implement it. This is simulated by recording at the end of initial deployment which of all his non-allied regular commands will always be allocated the highest PIP score, which the next highest, and which the lowest. He may instead wish to treat some or all equally, since dull generals could often think of no better plan than to line up and advance. If so, all or any command?s dice can be specified to use the rounded down average of their scores
So for example you have 4 commands
You allocate the highest to command 1- and the lowest to command 4 and average commands 2 & 3
You roll 6,6,1,1
Command 1 gets 6
Command 2 gets (6+1)/2 rounded down = 3
Command 3 gets (6+1)/2 rounded down = 3
Command 4 gets 1
You roll 6,5,2,1
Command 1 gets 6
Command 2 gets (5+2)/2 rounded down = 3
Command 3 gets (5+2)/2 rounded down = 3
Command 4 gets 1
You have 3 commands and allocate them as Command 1 lowest - average Commands 2 & 3
You roll 5,3,1
Command 1 gets 1
Command 2 gets (5+3)/2 rounded down = 4
Command 3 gets (5+3)/2 rounded down = 4
You have 3 commands and average them all
You roll 6,4,1
Command 1 gets (6+4+1)/3 rounded down = 3
Command 2 gets (6+4+1)/3 rounded down = 3
Command 3 gets (6+4+1)/3 rounded down = 3
Hope that helps clear it up - it isnt a great thing to do as often you lose a PIP or even 2
Regards
David Mather