Author Topic: PiP allocation  (Read 1493 times)

0 Members and 1 Guest are viewing this topic.

drusilla1998

  • Guest
PiP allocation
« on: January 10, 2013, 03:26:23 AM »
I want to make sure that I am allocating PiP's correctly. A. It costs 2 PiP's to wheel a column of of Irregular Cv(S)   B. It costs 4 PiP's to wheel a group of 6 x Irregular Hd(O)  C. It costs 2 PiP's to expand a column of Irregualr Cv(S) into line, whether an Irregular SG is attached or not.

  Thanks, Lou

landmeister

  • Guest
Re: PiP allocation
« Reply #1 on: January 11, 2013, 10:04:39 PM »
A: If it moves its max move, yes.
B: Yes.
C: Yes

drusilla1998

  • Guest
Re: PiP allocation
« Reply #2 on: January 12, 2013, 02:32:11 AM »
You confirmed my fears.......... My setup for irregular forces better be correct, as they are extremely difficult to maneuver into another position, even in columns, unless you have excellent PiP rolls..............

I thought my Sassanid Irr Cv(S) were the super troop type, but on further inspection, they are not as easy to move around the battlefield.

Thanks for the response........Lou

landmeister

  • Guest
Re: PiP allocation
« Reply #3 on: January 12, 2013, 11:00:58 AM »
You're welcome  ;)

Valentinian Victor

  • Guest
Re: PiP allocation
« Reply #4 on: January 14, 2013, 10:17:21 AM »
All (S) mounted were defanged during the DBMM 2 process. Irregular Cv(S) are really only good in large blocks, known as the 'Cv(S) Brick'!