Game 1 v Gauls (Gary):
I was the invader. Between us Gary and I managed to place a reasonable amount of terrain. Most of it was on my left flank, with a rough hill just on Gary's side of the centre line, a small wood in line with it on my side of the centre line, and another small wood close to Gary's table edge. Along with a small patch of scrubby flat and another rough hill, the left third of the table was out of bounds for all of my army except the Pisidians. On my right flank, just on Gary's side of the table, was another wood. This left a decent space in the middle of the table for two fairly unmanueverable armies to face off.
My scouts got off to a good start, finding a small block of four Wb (O) in the wood on my right.
IIRC I had to deploy and move first. As you'd expect, I deployed the Pisidians on my left, ready to race for the rough hill. I deployed the Seleucids on the right, with the Ax and Ps ready to deal with whatever might be in the wood. The Pk deployed next to the wood, while I kept the Kn back as a reserve. The two Galatian commands deployed in the centre with the C-in-C on the right. The gap was sufficiently narrow that I was able to deploy the Wb in three ranks. I kept the Ps and Cv as reserves, figuring that they'd only have to intervene if the enemy broke through; the Galatian commands were structure in such a way that they could lose more than 50% of the Wb and still be fighting, so I was hoping for a reasonable bit of good dice luck to outlast the Gauls in what would likely be a messy fight.
Gary deployed three commands on table. On his left, next to the wood (and including the four Wb ambush elements) was a large block of Wb (O) in four ranks, with the C-in-C in the fourth rank. In the centre was another large block of Wb (O) in four ranks, with the sub-general in the fourth rank. Finally, on his right, facing the rough hill, was a command of Gaesati Wb (F). Off table, and I guessed flank marching to my right, was a command of Cv and who knew what else. He had a grand total of something over 60 Wb (O) to my 40.
This was a tricky situation. With the extra rank of Wb (O) compared to me, Gary's army was likely to overwhelm me in the centre, so I didn't want to rush into combat there. On the other hand, with a flank march due on my right flank (so I assumed) I also couldn't afford to sit around. My only position of advantage was with the Pisidians against the Gaesati. So my plan was to attack first with the Pisidians in the expectation of being able to break the Gaesati, then swing as many of the victorious Ps around onto the exposed flank of the Gaul centre command, in the hope that would be enough to tip them over the edge. I planned to move the Seleucid Kn over to the right to face the arriving Cv, and use the Seleucid Ax and Ps to clear the ambush and threaten the flank of the Wb fighting the Seleucid Pk.
Yeah, sorta...
My first PIP dice were excellent, with both allies loyal. I advanced the Pisidians as quickly as I could, getting forward far enough that I'd be able to reach the crest of the rough hill first. The Galatians and Seleucids advanced more sedately, with the Kn moving across the rear and the Ax and Ps approaching the wood.
Gary advanced his two Wb (O) commands towards me, while trying to wheel the Gaesati around in front of the rough hill to avoid the Pisidians. However he took a risk by breaking the Gaesati command into a couple of groups.
In my next turn the Pisidians reached the top of the hill, and the Seleucid light troops plunged into the wood. The Galatians advanced more slowly, while the Galatian Cv and Ps spread to the right to position themselves more evenly in the rear of the Wb.
Gary got unlucky. The Gaesati rolled a 1 for PIPs, and a bunch of Wb (F) charged uphill into the Ps (S). There were a couple of dead Wb elements, and gaps for me to exploit. The Wb (O) continued to advance.
Now the Pisidians came into their own. With overlaps and (S) v (F) combat, more Wb (F) died. On my right the Seleucid light troops reached the Gaul Wb in the wood and knocked over one element. But in the centre the sub-general rolled 1 for PIPs, meaning I had to move the Wb forward into charge range. Gary would be able to initiate combat, with all the advantages that offered in a Wb v Wb fight.
In Gary's next bound he duly charged his Wb into mine. Meanwhile he tried to regain control of the Gaesati v Pisidian fight, with a little success, although the Gaesati were getting close to being disheartened. But the action was all in the centre; and amazingly, despite something like a dozen combats, there wasn't a single casualty on either side. Also notable, still no sign of the Gallic flank march.
The Pisidians now got dismal PIPs, which slowed down my opportunities for mischief. However on my right, the Seleucid Pk, which had hung back, was now able to charge into the Wb. There's something really pleasant about having a combat factor of 7. The Seleucid infantry all managed a couple of casualties, but once again the Wb v Wb combat achieved nothing.
With fighting now general along the line, the game slowed down. The Gaesati continued to hold their own and even inflict a couple of casualties on the Pisidians, and the Seleucids managed a couple more casualties. But even for the next two bounds still the Wb couldn't kill each other, despite overlaps all along the line.
Finally, in the fifth bound of Wb v Wb combat I rolled badly enough to lose some elements, with something like 6 elements being destroyed. In my next bound my lads also finally managed to inflict some losses on Gary's Wb. The Gaesati and Pisidians traded more losses, and this was now enough to dishearten the Gaesati. Only now the Pisidians were getting bad PIPs, leaving them unable to exploit the situation, which was now getting very messy. And the Gallic Cv were still off board.
Gary's next bound saw more losses to both sides' Wb, but the ratio of Wb losses was definitely in his favour; apparently now they were making up for the earlier bloodless combats. The Seleucid Pk were still slowly grinding their way through Wb, still not taking losses, and the Seleucid light troops finally destroyed the last of the ambush Wb elements. However, now low Seleucid PIPs made it hard for them to exploit their success. The game was on a knife edge, although I was sure that Gary had the edge.
And then I won the game.
Almost just like that.
What happened was that one of my few successful Wb columns happened to be directly in front of Gary's C-in-C. Having destroyed one pair of Wb elements, they took advantage of the Seleucid Pk providing an overlap to win another combat and destroy two more Wb elements - including the C-in-C in the fourth rank. The loss of the general, in addition to the previous losses, was just enough to break that command, and the transmitted losses were enough to push the Gaesati over the edge too. Adding on the losses to the other Wb command, and that was more than half the army. 23-2 to me.
Although I'd taken some fairly hefty losses from the Wb, neither Galatian command was yet disheartened, although they were getting close; same for the Pisidians. The Seleucids didn't lose anything.
Thanks to Gary for a thoroughly entertaining game. As mentioned, the end came very suddenly, at a point where he had a definite advantage: once either of my Galatian commands became disheartened, its end couldn't be far away. My only hope was that I could have broken the Gaesati, with the transmitted losses doing something to one of the Wb commands. In addition I was lucky the flank march didn't arrive: it would have outnumbered my Seleucids Kn more than 2 to 1. So while the score was very one-sided it didn't reflect the closeness of the game.