Game 4 v Ewan (Cypriot)
Compared with my last game, I was a lot more confident about this game. I knew that Ewan’s army contained a mountain of Sp (I), which I figured my Bd should be able to deal with, along with a Thessalian Greek ally command of LH and Ps which I was also sure about being able to dismantle (yeah, okay, more on that in a moment).
Not surprisingly, given the respective aggression factors, I was the invader. Ewan’s terrain selections included the compulsory sea which went down on his left flank, and a 1 FE sized BUA which went down on his right. In front of the BUA was a small wooded hill. I chose my own edge for terrain selections, to keep the main part of the board as clear as possible. The result was that no other terrain played any particular role in the game.
Ewan deployed first. In reserve was a command of Kn (O) chariots. In front of them, occupying most of the space between the BUA and the sea were two commands containing masses of Sp (I) in three ranks, plus a few Ps (O) and (I) in behind them. The command nearer the sea also included a couple of Gal (I). He placed his Thessalians around the BUA – Ps (I) massed in it, and the LH between it and the Sp.
Now Ewan was one of those brave types – his army contained three ally generals (I’ve been there myself, and golly it makes for an exciting first bound). Unfortunately, all three ally commands were illegal. The Cypriot army can have Early Hoplite Greek allies, but they must be Ionian Greeks not Thessalians. And the Cypriot allies needed to have at least a quarter of the minimum of all compulsory troop types, which meant they each needed at least one chariot but didn’t have any (they met the other minimum criteria). As it was, none of these errors was a problem (in fact I was a lot happier facing the Thessalians than Ionian Greeks!), but as each of these errors was missed by the list checker it shows the importance of careful list checking.
My own deployment pretty much wrote itself: C1 on the left, with the Ps (S) aimed at the BUA and the mounted aimed at the Thessalian LH; then C2, C3, and C4 on the right. I was confident that I didn’t need much more than a frontal attack with the Cv and Bd, with the LH spread out enough that the LH of C4 could aim at the gap between the end of the Sp line and the sea.
Not surprisingly Ewan was cautious at the start. IIRC the Cypriot ally in the middle of the line was unreliable, but as I was planning to attack there anyway it didn’t really affect my plans. Otherwise about the only thing he did was to send the galleys paddling up towards my line.
In my bound I advanced steadily across the line.
In his next bound, Ewan moved some Ps to fill the gap between the Sp and the sea. He also moved a group of 4 or 5 LH from the Thessalian command away from the main group and out to the edge of the table near the small wooded hill. From there they could easily cause mischief, so in my next bound I moved C1’s LH out to the left to face them, while steadily moving the rest of the army forward.
At this point, Ewan revealed he had an ambush of half a dozen or so Ps (I) hidden on that small hill. This tied me up particularly well: I couldn’t hope to fight the Thessalian LH with some Ps leaping out at my flanks, so I pulled my LH back towards the rest of C1. Ewan responded by turning the LH around and running back behind the hill to a point where he could threaten the flank of C1’s Ps. I spent big on PIPs to turn a couple of Ps to the flank to face the returning Thessalian LH.
Ewan charged the Thessalian LH into my two Ps, who bravely held on. This gave me time, but at this point I ran desperately short of PIPs, trying to move the Cv, LH and Ps separately. In the next bound one of the Ps died, but I was able to move a LH to take its place.
Elsewhere, the Bd and LH of C2, C3 and C4 continued their plodding advance. Ewan’s galleys had a few shots at the LH, but they managed only a couple of recoils before I got everyone past the threat.
And finally the combat started. I charged the Bd into the centre Sp command, C3’s LH into the seaside Sp (I), and C4’s LH into the Ps filling the gap between the Sp and the sea.
Once again the combat dice betrayed me. The Bd achieved one kill, and in return lost a couple of elements of their own. The LH achieved nothing against the Sp and modest success against the Ps. In Ewan’s next bound the Sp continued their work, with nearly half the front rank of Bd destroyed, and a couple of LH spent.
In my next bound I charged the Cv (S) into the Thessalian LH, and the Ps (S) into the Thessalian Ps (I) lurking in the BUA. Results were again underwhelming. The Ps exchanged elements and the Cv destroyed one LH in return for losing one Cv. Further along the line the Bd-Sp fight was continuing to turn against me, as I lost another couple of elements in return for killing one Sp. Out by the sea, however, Ewan’s Ps had run out of reserves and were still taking losses.
In Ewan’s bound the Bd continued to die while again causing only a single loss. Over by the BUA C1’s troops killed a couple more elements, while losing another Cv (S). And by the sea Ewan’s Ps were in tatters. Both C2 and C3 were disheartened, along with the Thessalian command. My only hope was that I could break the Thessalians and swing the victorious troops of C1 onto the flank of the Sp.
My next bound saw little movement – just about everything that could fight was already in combat. Anyway, out on my right the LH finally wiped out all but a couple of the Ps, leaving a path open onto the flank of that Sp group. But at this point time was called, meaning there wasn’t going to be any more opportunity to exploit gaps, just finishing off combat for the bound.
As expected, both C2 and C3 collapsed under the combined onslaught of bad combat dice, overlaps against them and already being disheartened. But thanks to the army’s enormous size the loss of these two commands wasn’t a problem – C4 hadn’t lost anything, and C1’s losses totalled only 5.5 ME, so neither was close to breaking.
Combat now moved to the mounted fight by the BUA, where I only needed to kill 1 LH to break the Thessalian command. The first two combats yielded one dead LH, so the Thessalians were broken. But there was one last combat, featuring an overlapped Cv (S) against an overlapped and disheartened LH (O) – factors 2 to 0. Dice roll: 1-6. Yep. Dead Cv (S). Which pushed C1 to 7.5 ME losses. But, now we had to add 4 ME to the losses for being close to two broken commands, pushing C1’s losses up to 11.5: exactly what was needed to break C1. So C1 broke, and with it the army.
To say I was gutted would be understating it: my army had broken on a 1-in-36 combat result – anything else would have left my army intact and at worst a 10-15 result – and had done so on the last combat of the game. Instead I was left with a 4-21 result.
Once more my combat dice were generally poor: the Bd performed dismally against the Sp (in retrospect I realised it was going to be harder than I first thought against Sp always fighting in two ranks, but I was a little aggrieved that the Sp killed something like 4 Bd for each Sp lost), the Ps (S) lost as many elements as they killed against Ps (I), and the Cv (S) killed only about 5 LH (O) at the cost of 3 elements of their own. And the cherry on top was that last appalling combat.
Even so, full credit to Ewan. He used his army perfectly – the little expedition of the Thessalian LH delayed the attack of C1 by two bounds for very little cost to him, in turn giving his Sp the time they needed to complete the demolition job on my Bd. By holding back and waiting for me he made sure I had to press the attack along the front, rather than starting out by attacking only the Thessalians and the seaside Ps.