Author Topic: Contacting rear corners  (Read 5285 times)

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DaveMather

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Re: Contacting rear corners
« Reply #15 on: November 27, 2007, 09:49:18 AM »
Toby has posted up on the main org site see

http://dbmm.org.uk/index.php?option=com_content&task=view&id=92&Itemid=42

Thats as good as we can get for the time being

Regards


David Mather

landmeister

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Re: Contacting rear corners
« Reply #16 on: November 27, 2007, 08:52:50 PM »
Ok. I see.

I hope an available official clarification soon  :-\

landmeister

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Re: Contacting rear corners
« Reply #17 on: November 14, 2010, 05:34:34 PM »
Am I wrong or attacks on rear corners of groups are unresolved?  ??? Single elements must end up front to front, that's clear. But what happens when it's a group? If I read correctly, the player has two options.

1. Breaking the group by lining up front to front the contacted element, but only if no more than 80 p are needed to do it (chariots should move more, so they can't).

2. Not lining up the contacted element so counting as in frontal combat and overlapped on that flank?  :o  ???

Thank you in advance

LawrenceG

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Re: Contacting rear corners
« Reply #18 on: November 14, 2010, 07:57:55 PM »
Am I wrong or attacks on rear corners of groups are unresolved?  ??? Single elements must end up front to front, that's clear. But what happens when it's a group? If I read correctly, the player has two options.

1. Breaking the group by lining up front to front the contacted element, but only if no more than 80 p are needed to do it (chariots should move more, so they can't).

2. Not lining up the contacted element so counting as in frontal combat and overlapped on that flank?  :o  ???

Thank you in advance

The new wording in v2.0 says "line up in close combat", not "end in front edge contact". The contacted element makes the minimum EMTLU to end lined up in any of the valid close combat situations (flank, rear or front edge). 80p will normally be enough for one of these, so this issue is resolved (as resolved as front corner contact, anyway).

If lining up is impossible or an element of a group chooses not to, then it counts as in frontal combat and overlapped on that flank. It would have an additional -1 factor for enemy in contact with a rear corner preventing recoil.

IF the attacker thinks lining up will not occur, it usually would be worth his while putting a slight wheel into his move so he has to EMTLU to line up with the defender's rear edge, if this is possible.

landmeister

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Re: Contacting rear corners
« Reply #19 on: November 15, 2010, 11:25:56 AM »
The new wording in v2.0 says "line up in close combat", not "end in front edge contact". The contacted element makes the minimum EMTLU to end lined up in any of the valid close combat situations (flank, rear or front edge). 80p will normally be enough for one of these, so this issue is resolved (as resolved as front corner contact, anyway).

Very interesting. I didn't notice that. If I understand it correctly, once the enemy element makes an EMTLU to convert the attack into a flank contact, it would then turn to end in front edge contact. Right?

If lining up is impossible or an element of a group chooses not to, then it counts as in frontal combat and overlapped on that flank. It would have an additional -1 factor for enemy in contact with a rear corner preventing recoil.

Certainly a dangerous situation for it.  :o

LawrenceG

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Re: Contacting rear corners
« Reply #20 on: November 15, 2010, 12:56:36 PM »

Very interesting. I didn't notice that. If I understand it correctly, once the enemy element makes an EMTLU to convert the attack into a flank contact, it would then turn to end in front edge contact. Right?

Yes. I can't see any reason for it not to be the same as any other flank contact resulting from an EMTLU.

landmeister

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Re: Contacting rear corners
« Reply #21 on: November 15, 2010, 08:34:51 PM »
Ok. Thank you very much.  ;)