Author Topic: Parking impetuous troops  (Read 5151 times)

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andrew

  • Guest
Re: More Questions on Re: Parking impetuous troops
« Reply #15 on: December 17, 2008, 07:45:26 AM »
but the corollory is, IMO, that the Ps will also be out - and so would be killed by being beaten by Cv, Kn or Cm(S) - so no more "hiding" ps "in" woods or other terrain by just having a little bit of the rear of the element in it - the combat terrain is defined by the position of the edge in combat so some of the (normally) front edge has to be in the terrain for the combat to count as being in that terrain.
Are you relying on a clarification for that?  The reason I ask is because I don't think the rules re combat outcomes are written that way.....although I'm happy to be corrected if wrong......

A

Tim Child

  • Guest
Re: Parking impetuous troops
« Reply #16 on: January 13, 2009, 09:38:35 PM »
Joining the party late here, but I agree with Andrew.  The wording for the Ps combat outcomes are:-

"[less than result]
Destroyed by Kn, Cv or Cm(S) or (O) in good going"

{This to me means if the mounted are in good going they quick-kill the Ps}

and
"[doubled result]
Flee if in close combat against mounted troops whilst in rough or difficult going."

{This to me means if the Ps are in difficult going}.

I realise that there's a very odd situation here, where the Ps are in RGo or DGo and the mounted in GGo, whereby if the Ps are just beaten they die, but if they are properly doubled they flee...!

Tim Child

MikeCampbell

  • Guest
Re: Parking impetuous troops
« Reply #17 on: January 14, 2009, 12:29:07 AM »
Yes you are right - see page 19 "Terrain Characteristics", "Good going", 3rd para (just above "Hills") -

Quote
An element in more than one type of going is treated for movement and clsoe combat as in the type that would slow Cavalry more and for visibility, ambush and shooting as that which would hinder visibility least.