Author Topic: Pip costs  (Read 8608 times)

0 Members and 1 Guest are viewing this topic.

Sgt Steiner

  • Guest
Pip costs
« on: April 07, 2007, 11:25:27 AM »
Hi

Quick query to make sure I am getting the new Pip costs correct (I confuse myself with DBM legacy)

If Irr group (all Cav(S) not in column) moves :
A. A full move straight ahead this cost 1 Pip
B. If it moves straight but less than full this costs 2 Pips ?
C. If it wheels a full move on one flank this 3 Pips ?
D. If it wheels less than full move this costs 4 Pips ?

Cheers

bunwin63

  • Guest
Re: Pip costs
« Reply #1 on: April 08, 2007, 11:22:12 PM »
A) Correct
B) 3 pips I think. one for the move, one for both corners moving less then max, one for clumsy irreg doing so
C) Correct
D) Not sure about it costing 4 pips. To me, "both corners move less than full move" doesn't apply to a partial wheel, as one corner doesn't move. I think this would be 3 pips, one for moving, one for the wheel, one for clumsy irregular wheeling.

If you combined the wheel with a partial move straight ahead, and still didn't move your full move allowance, eg you moved ahead 80p then wheeled one corner 100p, I think that would be 4 pips. one for the move, one for the wheel, one for both corners not moving max, one for clumsy irreg. I'm pretty sure that irregular ineptness only applies once, not once for each evolution.

Hope I've got it right!
Bryan

Sgt Steiner

  • Guest
Re: Pip costs
« Reply #2 on: April 09, 2007, 09:24:08 AM »
Hi

ta for reply

B. is costly and hard to cast off old DBM Pip costs from my tiny brain  ;D

Re the Irr Inept costs I also think (ie hope) they only apply once not 1 per multiple cause (not that clear from rules)

Cheers

dgp1957

  • Guest
Re: Pip costs
« Reply #3 on: April 13, 2007, 05:14:48 PM »
IMO I think you got it right Bryan, in the rules it states under 'Irregular Ineptness'
'Performs any evolution of those listed immediately above'
I think that it would state each instead of any if otherwise :)

David

bunwin63

  • Guest
Re: Pip costs
« Reply #4 on: June 29, 2007, 04:13:59 AM »

D) Not sure about it costing 4 pips. To me, "both corners move less than full move" doesn't apply to a partial wheel, as one corner doesn't move. I think this would be 3 pips, one for moving, one for the wheel, one for clumsy irregular wheeling.


Now I'm even less sure about this one. On the oz_dbm list when I posed this question, someone was astounded that I would think that the inside corner of a wheeling group doesn't move.

How are people playing this? That is, does a partial wheel - where the inside corner remains stationery apart from being the point around which the group pivots, and the outside corner moves less than full distance - constitute both corners moving less than maximum distance, or not?

Bryan

Doug M.

  • Guest
Re: Pip costs
« Reply #5 on: July 01, 2007, 07:15:02 AM »
Now I'm even less sure about this one. On the oz_dbm list when I posed this question, someone was astounded that I would think that the inside corner of a wheeling group doesn't move.

How are people playing this? That is, does a partial wheel - where the inside corner remains stationery apart from being the point around which the group pivots, and the outside corner moves less than full distance - constitute both corners moving less than maximum distance, or not?

Bryan

The way I read it, if the outside element of the group wheeling moves maximum distance with the outside corner, then it doesn't incur the additional PIP penalty. The inside corner on which it pivots is a re herring, as the rules for a short move only apply if both front corners don't move full distance.

bunwin63

  • Guest
Re: Pip costs
« Reply #6 on: July 01, 2007, 08:08:41 AM »
Doug,
I agree, that if the outside corner wheels full distance then it is not a short move and the inside corner doesn't come into it. But what about if the outside corner DOES move short, eg Cv(O) only wheeling say 80p? In that case it would be a DE if the pivoting inside corner is deemed to be moving, but not if it is considered to be stationery
Bryan

Barritus

  • Guest
Re: Pip costs
« Reply #7 on: July 04, 2007, 07:50:12 AM »
Bunwin

As far as I'm concerned, if a group is wheeling, the inner corner has moved less than its full move.

Harsh maybe, but wheeling a wide group is a surprisingly hard thing to do, if you've ever done much in the way of close order drill.

bunwin63

  • Guest
Re: Pip costs
« Reply #8 on: July 05, 2007, 08:41:14 AM »
Barritus

I agree, a partial wheel should cost an extra PIP. What I'm saying is that the rule doesn't say that. Phil has used the word corner, and a corner is a point, which doesn't move during the wheel. At the end of a wheel, the corner is in the same place as when it started, therefore hasn't moved.

I've suggested a clarification and/or alternate wording on the DBMM list:
"For the purpose of this condition, the inside corner of a
wheeling group is deemed to have moved less than maximum distance,
even if it has merely pivoted in place."
OR
add another DE condition "the outside corner of a wheeling group
moves less than maximum distance" or something like that.


Anyway, it seems that I'm the only person in the world who thinks that the rule doesn't say what the author means it to say, so I'll shut up now before the Inquisition comes calling! :-)

Barritus

  • Guest
Re: Pip costs
« Reply #9 on: July 09, 2007, 07:44:47 AM »
Barritus

I agree, a partial wheel should cost an extra PIP. What I'm saying is that the rule doesn't say that. Phil has used the word corner, and a corner is a point, which doesn't move during the wheel. At the end of a wheel, the corner is in the same place as when it started, therefore hasn't moved.

I've suggested a clarification and/or alternate wording on the DBMM list:
"For the purpose of this condition, the inside corner of a
wheeling group is deemed to have moved less than maximum distance,
even if it has merely pivoted in place."
OR
add another DE condition "the outside corner of a wheeling group
moves less than maximum distance" or something like that.

I think there's a lot in DBMM which could do with being clarified, Mr Barker's statements notwithstanding. I see no reason not to clarify this as well.

Quote
Anyway, it seems that I'm the only person in the world who thinks that the rule doesn't say what the author means it to say, so I'll shut up now before the Inquisition comes calling! :-)

Just look out for Hd (F) elements armed with pitchforks and flaming torches... ;-)

bunwin63

  • Guest
Re: Pip costs
« Reply #10 on: July 10, 2007, 03:41:01 AM »
Will do!

loki223

  • Guest
Re: Pip costs
« Reply #11 on: August 17, 2007, 05:15:06 AM »
I agree with Barritus.

Even if the inside point did not physically move forward or backwards it did still pivot in place. which is still moving.


bunwin63

  • Guest
Re: Pip costs
« Reply #12 on: August 21, 2007, 04:30:19 AM »
Phil has "officially" clarified that a corner that does not move counts as moving less than maximum.

If you think about this, a halt is a difficult evolution as neither corner moves! But I won't go there ;)

Bryan

toby

  • Administrator
  • *****
  • Posts: 0
    • View Profile
Re: Pip costs
« Reply #13 on: August 21, 2007, 11:42:30 AM »
A halt is very specifically defined as not being a move, so that the difficult evolution PIPs don't apply to it.

bunwin63

  • Guest
Re: Pip costs
« Reply #14 on: August 21, 2007, 10:08:39 PM »
But are difficult evolutions specifically defined as moves, and moves only?