Author Topic: dmmm  (Read 5423 times)

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johnda

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dmmm
« on: May 14, 2007, 12:13:12 AM »
what is the purpose of dummy pip dice; how do they help?

toby

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Re: dmmm
« Reply #1 on: May 14, 2007, 08:53:53 AM »
The key issue is that you can't skew the weather results (the old two command bedouin trick).

loki223

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Re: dmmm
« Reply #2 on: May 15, 2007, 03:49:16 PM »
but you have to represent baggage for each general so that gives away how manny commands you have. Right?

DaveMather

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Re: dmmm
« Reply #3 on: May 15, 2007, 04:58:24 PM »
but you have to represent baggage for each general so that gives away how manny commands you have. Right?

Not necessarily baggage is 0-2 per general so its not compulsory see the definition of Baggage on p9

If I have 3 baggage in an army baggage command

The only certainty is I have at least 2 commands
 
Regards

David Mather

loki223

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Re: dmmm
« Reply #4 on: May 15, 2007, 05:44:17 PM »
so the army does not have to have any baggage at all?   ???

DaveMather

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Re: dmmm
« Reply #5 on: May 15, 2007, 05:59:42 PM »
so the army does not have to have any baggage at all?   ???

Correct

loki223

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Re: dmmm
« Reply #6 on: May 15, 2007, 06:26:42 PM »
Perhaps the next question is obvious, why have baggage??

I just read the Baggage on page 9 and i dont see any real plus...

what am i missing?

DaveMather

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Re: dmmm
« Reply #7 on: May 15, 2007, 08:37:55 PM »
Baggage is a two-edged sword

it increases your command and/or armies total ME hence making commands/armies harder to break

however its loss is therefore bad

it also can cause you deployment issues (if chosen as command baggage) -

there is more about baggage esp how to work out baggage in the FAQ, clarifications etc section

loki223

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Re: dmmm
« Reply #8 on: May 15, 2007, 08:57:30 PM »
ok. will check out the FAQ's closer...thanks

Barritus

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Re: dmmm
« Reply #9 on: May 16, 2007, 05:34:31 AM »
Perhaps the next question is obvious, why have baggage??

I just read the Baggage on page 9 and i dont see any real plus...

what am i missing?

You're missing "Morale Equivalents" on page 42. Read the lines covering Army Baggage and Command Baggage together with "Baggage" on page 9, and things will be a little bit clearer.

In summary, you can choose to have baggage. If so, it costs points, but it bulks up command sizes. The simplest process is to have Command Baggage. Each command gets 2 Morale Equivalents (ME) for each baggage element, and the baggage deploys with that command. If you choose Army Baggage, you can clump all your baggage together in one location (and maybe even fortify it).

loki223

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Re: dmmm
« Reply #10 on: May 16, 2007, 02:38:32 PM »
just from what i remember of DBM the couple games i played, the new ME looks like big changes. so the smaller higher quality commands will have deeper ME numbers now then before. and you won't get away with killing the scrub troops and not fighting the real force.



Barritus

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Re: dmmm
« Reply #11 on: May 17, 2007, 02:55:52 AM »
Have a look in the battle reports section of my description of a game between my Nikephorian Byzantines and Christian Nubians.

My opponent's centre command had a general (4 ME), 2 Cv (S) (4 ME), 6 army baggage (3 ME), 2 Ps (1 ME), and 24 Wb (F) (12 ME), for a total of 24 ME. He kept the general and the cavalry in the rear as a reserve, with the Warband leading the way in 3 ranks. My Cv (S) and Ps (S) removed the entire front rank, and large portions of the second rank, yet I don't think I'd even disheartened the command by the time I broke his army.