Author Topic: Tower with Art(S) in the invader's deployment area  (Read 2083 times)

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lorricount

  • Guest
Tower with Art(S) in the invader's deployment area
« on: March 11, 2014, 12:15:15 PM »
If a defender put a raised Tower (fortified built up area of 1 element wide and deep) with Art(S) in the invader's deployment area, what is the best course of action for the invader?

Note 1: the invader cannot deploy any troops within 240p of the BUAf

Note 2: it is difficult to assault the Tower as it can only be assaulted once (but not 4 times) even if you surround it on 4 sides; no overlap bonus apply.

i.e. it fights as 2 (for artillery) +3 (front edge combat across a PF)  +2 (If in any close combat or being shot at. while not only manning a PF but in a raised tower) = +7, even if you fight it with blade or spear supported a Psiloi = +5




You can't simply ignore it because Art (S) can shoot up to 560 paces and can shoot all round.

arvnranger

  • Guest
Re: Tower with Art(S) in the invader's deployment area
« Reply #1 on: March 11, 2014, 07:58:46 PM »
You can't simply ignore it because Art (S) can shoot up to 560 paces and can shoot all round.

[it] p34 para 5: "The shooting edge ... can be ... any edge if manning a PF tower". The beaten zone is cruciform rather than circular. It would be possible to approach the tower from an oblique angle, eg on a diagonal through the the tower's corners, and not be shot at until within charge reach.

Cheers,
Ivan.

LawrenceG1

  • Guest
Re: Tower with Art(S) in the invader's deployment area
« Reply #2 on: March 12, 2014, 11:04:14 AM »
A great opportunity to use your WWg(S) siege tower, your "Betrayal" stratagem, or your own battery of Art(S).

I have a feeling that Ps(X) flamethrower men ignore fortifications, but I might be getting mixed up with Squad Leader.

lorricount

  • Guest
Re: Tower with Art(S) in the invader's deployment area
« Reply #3 on: March 12, 2014, 02:24:20 PM »
Thanks for your reply.

I shall advice the Hong Kong DBMM players to use Betrayal Strategem to tackle this ploy.

From Lawrence Ho
Member Co-ordinator
Hong Kong Society of Wargamers.

Jack M Startin

  • Guest
Re: Tower with Art(S) in the invader's deployment area
« Reply #4 on: March 12, 2014, 05:15:51 PM »
And remember, if the Art(S) pivots [to be able to shoot at a target] it counts as having moved & therefore cannot shoot in any of it's sides next 3 bounds.

Barritus

  • Guest
Re: Tower with Art(S) in the invader's deployment area
« Reply #5 on: March 13, 2014, 10:39:25 AM »
And remember, if the Art(S) pivots [to be able to shoot at a target] it counts as having moved & therefore cannot shoot in any of it's sides next 3 bounds.

I think you'll find the artillery doesn't need to pivot if it's in a PF tower. "Shooting Edge" on page 34 says:
Quote
The base edge shot from is the "shooting edge". This can be...any edge if manning a PF tower...

Orcoteuthis

  • Guest
Re: Tower with Art(S) in the invader's deployment area
« Reply #6 on: April 07, 2014, 04:42:23 PM »
I have a feeling that Ps(X) flamethrower men ignore fortifications, but I might be getting mixed up with Squad Leader.
Ps (X) (regardless of armament) ignore TF, but not PF.