Really? Even losing a minimum o 3 PIP per bound (3 commands)? I can't see why. I want to play my Teutonic with Inert von Shenke as C-in-C. Could you give me some more trips? Why having a general-less train command as a PIP dump can compensate losing 4 PIPs per bound?
Thank you very much in advance.
The rationale behind it is you gain 75 AP for the inert gen and normally would sacrifice mobility however with 3 reg commands and a regular PIP dump you can offset some of the mobility problem - you assign the lowest dice to your baggage camp/train command - which as they aren't going anywhere is a Dump - this gives more PIPs to the other commands - a mathematician will be able to explain better probably with a bell graph/curve - try rolling 4 and 3 dice a number of times say 12 and see how it alters the PIPs - Not my style of army and there are variants but basically - lowest dice to camp/train dump give the subs small mobile commands of regular troops - thus they always have 1 PIP at least should you roll the dread 1,1,1,1 - C-inC large body of troops (this could have the highest dice which with 4 dice is likely to be a 5,6 most of the time.) Don't average.
based on the competition results so far its doing not bad - No guarantee with winning with it - the player still has some say over the army's performance
Competition Location Entrants Winner C-in-C (on table not person
)
Challenge UK 6 Hittite Empire Brilliant (Muwatallis)
Wollongong Aus 15 EIR Inert (Claudius)
RollCall UK ? Free Company "Ordinary"
Lance and Arrow Aus 24 Tupi "Ordinary"
Britcon Uk 10 Burgundian Ord Inert (Charles the Bold) - it was also second
I'll have a look at Book 4 tonight/tomorrow and try and cobble together a sample Teutonic list (its not one I know) - I'll check back on the Lists (DBMM TNE) as to what the Teutonic Knights are most likely to be come Bk 4 revision (sure there has been some discussion) - Dont bank on Reg Bg - I am assuming there are 4 Reg Art pieces and/or WWg to get your Regular dump.
Regards
David Mather