Author Topic: Are you happy with the rules?  (Read 9302 times)

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Geoff Pearson

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Re: Are you happy with the rules?
« Reply #15 on: February 28, 2009, 10:51:29 PM »
Thanks everyone for replying.  Your comments have confirmed my thinking.  I wonder if a few more diagrams would have helped clarify a number of ambiguities......to make the concepts more accessible (pictures being worth 1000 words and what not!).

Cheers and happy wargaming!
Andrew

As for illustrations we would like to put as many as we can on  www.dbmm.org.uk that help explain aspects of the rules.
If you can draw then sent them to us.

Best Regards
Geoff

Geoff Pearson

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Re: Are you happy with the rules?
« Reply #16 on: February 28, 2009, 11:32:36 PM »
Do you think the rules need to be re-written?
Phil spent some months re-writing the rules page by page before they were publish with comments from DBMMlist?ers and as for style the British Army and Royal Navy were both happy with his style of rule writing and format to pay him far more then he will ever get from DBMM.
So unless you can put a well thought out and reasoned argument why he should spend 100?s of hours re-writing DBMM it?s a non-starter, non have been put forward yet that come near.

What will most likely happen, but not till Phil has finish the army lists is he will review the commentary and notes from others on how the rules are playing and problems that have been highlighted.  Consider solutions and fixes, rewrite sentences, add, remove  or change words. This will probably take a few months.

Something else to consider is what contractual obligation Phil is under for finishing Army lists and other rules which will take up his time.

Best Regards
Geoff

Barritus

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Re: Are you happy with the rules?
« Reply #17 on: March 01, 2009, 02:04:33 AM »
Are the rules "awesome" or "broken"? I don't think they can be both.

Maybe I was being a bit too brief with my words.  I think the concepts are awesome and relative to other rulesets DBMM is awesome, but certainly some aspects of the game are broken.

Fair enough, but in reply #9 you said, "The more I play the more I think the rules are actually broken given the number of outstanding issues, the need for the clarifications by the committee, some of the gamey mechanisms and the lack of formal, not group-think, progress on a number of issues." I took the words "actually broken" literally.

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Take for instance the need for 40-odd pages (something like that) of clarifications?!?!  That is a pretty big indicator that something isn't right.

I agree, but I don't think the problem is quite as bad as you make out. Firstly, many of those pages have only a few lines on them, and secondly a few of the clarifications are for things that IMHO people have to be pretty obtuse to get wrong. Having said that, there are still many concepts in the rules which either haven't been fully thought out, or have been poorly explained.

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Take another example being Spear - they are *broken* under DBMM.  No two ways about that!

Hey, don't knock my poor little Spearies! I'd seriously challenge the idea that Sp are broken. I've used Sp-based armies quite successfully, particularly my Sub-Roman British, and I've lost games against Sp-based armies despite using armies which were full of Sp-killers. You might like to have a look at a few of my battle reports elsewhere on this forum. I suspect the problem is that Sp-based armies have to be used in a particular way which is slightly different from the way other infantry armies are used, and that these tactics haven't been fully worked out.

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I could name other examples but the point being I think the rules are 90-95% of the way there, but certain aspects are broken.  By broken they either don't work, don't work as intended, or are too unclear.

Fair enough. I agree with this comment.

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P.S.  Actually, re-reading my post, I wasn't brief with my words at all - you elected to take my comment out of context!  I stated the reasons I thought it was broken in my earlier post........

Andrew, I don't want to get into a semantic debate, particularly as we seem to agree on the major issue - that there are problems with DBMM which need to be addressed. I've explained above the basis for my question, and I'll leave it there.
« Last Edit: March 01, 2009, 05:12:36 AM by Barritus »

Platypus

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Re: Are you happy with the rules?
« Reply #18 on: March 01, 2009, 02:50:53 AM »
Take for instance the need for 40-odd pages (something like that) of clarifications?!?! That is a pretty big indicator that something isn't right.

As Barritus said, most of the commentary is white-space. And some are simply re-iterations of rules.

Take another example being Spear - they are *broken* under DBMM.  No two ways about that!

I disagree that Spear are broken. Which means Barritus is right _again_. "Ask four different DBMM players, and you'll get five ideas for how to fix the rules."

So for me, I'm in the camp that I would like it written in a 21st Century style, but I'm not holding my breath (Geoff explained this). I really want some of the questions cleared up, but the commentary does a good job at that . I don't want any particular changes, but if there are any, I hope they are thought through.

For me, the rules can't be broken if 5 of us can play a game with 600AP a side, finish in under 3 hours, cack ourselves laughing AND spend only a fraction of that time looking at the rules!

G^is,
JohnG


andrew

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Re: Are you happy with the rules?
« Reply #19 on: March 01, 2009, 05:06:48 AM »
Hi Geoff

I take your points on board but I think you are missing the point.  For instance, the question was "do you think the rules need to be re-written?", not "do you think the rules need to be re-written by Phil now".  This isn't a case of arguing semantics nor is it an argument about Phil's availability or priorities.  This is seeking opinions as to whether or not other players perceive there are problems, which obviously there are.  There is no getting away from that fact.

You also sought reasons as to why Phil should spend 100's of hours re-writing them.  We aren't necessarily asking for Phil to re-write them and we aren't necessarily asking for 100's of hours of input.  As the saying goes there is more than one way to skin a cat.....but there has to be a formal process.  Even issuing clarifications and interpretations goes against what Phil has to say (page 45 : "Sets of 'interpretations' by competition organisers sometimes cause more problems than they solve, due to poor understanding, careless paraphrasing or being made a vehicle for ill-judged amendments".)

You seek reasons yet they are all around you.  I have been a long-time vocal supporter of the rules (and still am) but I created this thread to promote discussion on the topic, simply to see where it heads.  I'm not into slinging matches or raking over old coals - but we can't deny there is a problem and try to suppress discussion on the topic.

The point still stands, as most posters in this thread appear to agree, that there are a number of issues with this game.  You say Phil is going to review various issues and the clarifications but what is the process to ensure all valid concerns are addressed?  The dismissive approach adopted to date by many self appointed experts doesn't bode well for the future, although I also agree there are a number of argumentative people (mostly on the Yahoo group, not here) who will prevent the process from being completed.  Again it is a question of balance....

We are all striving for the same thing and I freely admit I can have a some really good games of DBMM, but as I said earlier, that is on the proviso that my opponent brings the same attitude to the table of wanting to enjoy the game.

Cheers
Andrew

Do you think the rules need to be re-written?
Phil spent some months re-writing the rules page by page before they were publish with comments from DBMMlist?ers and as for style the British Army and Royal Navy were both happy with his style of rule writing and format to pay him far more then he will ever get from DBMM.
So unless you can put a well thought out and reasoned argument why he should spend 100?s of hours re-writing DBMM it?s a non-starter, non have been put forward yet that come near.

What will most likely happen, but not till Phil has finish the army lists is he will review the commentary and notes from others on how the rules are playing and problems that have been highlighted.  Consider solutions and fixes, rewrite sentences, add, remove  or change words. This will probably take a few months.

Something else to consider is what contractual obligation Phil is under for finishing Army lists and other rules which will take up his time.

Best Regards
Geoff


Barritus

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Re: Are you happy with the rules?
« Reply #20 on: March 01, 2009, 05:25:30 AM »
Phil spent some months re-writing the rules page by page before they were publish with comments from DBMMlist-ers and as for style the British Army and Royal Navy were both happy with his style of rule writing and format to pay him far more then he will ever get from DBMM.

With respect, most of us DBMM players aren't in the British Army or the Royal Navy. Whatever writing style they might be used to appears to be different to what most of us are comfortable with.

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So unless you can put a well thought out and reasoned argument why he should spend 100s of hours re-writing DBMM it's a non-starter, non have been put forward yet that come near.

There's no requirement for Phil to "spend 100s of hours" rewriting the rules. Several people on the DBMM list offered their skills as technical writers to do the necessary work, and one in particular took the time to produce a sample of a few pages. Phil's response was that he prefers his style. Well, that's fine, but he's not the only person using the rules. Unfortunately, this appears to be a common thread in his thinking - Phil has said elsewhere that he doesn't care how many copies of the rules he sells, all he wants to do is to write the most realistic set of ancients rules. With an attitude and rulebook like this, it's hard for those of us playing DBMM to attract new players.

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What will most likely happen, but not till Phil has finish the army lists is he will review the commentary and notes from others on how the rules are playing and problems that have been highlighted.  Consider solutions and fixes, rewrite sentences, add, remove  or change words. This will probably take a few months.

And we look forward to it eagerly. It's not helped by the slow speed at which the list books are being produced. If Book 2 is any indication, Book 4 won't be published before the end of 2009, meaning DBMM Version 1.1 is unlikely to appear before mid-2010. That is, two-and-a-half years after the original rules were published.

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Something else to consider is what contractual obligation Phil is under for finishing Army lists and other rules which will take up his time.

A good point. I understand Caliver Books pushed Phil hard to get Book 2 to the printer quickly. This would explain why there wasn't time for people to proofread the text, meaning the book was published with several fairly obvious errata.

Barritus

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Re: Are you happy with the rules?
« Reply #21 on: March 01, 2009, 05:30:56 AM »
What article? Where can I read it?

http://tinyurl.com/bzajx2

--
Martin Stephenson
Vexillia: Wargames Miniatures & Accessories
http://vexillia.ltd.uk
Personal web log
http://vexillia.blogspot.com/

Cheers for that. And yes, I agree with what you say.

MikeCampbell

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Re: Are you happy with the rules?
« Reply #22 on: March 01, 2009, 08:43:11 PM »
IMO the rules are not "broken"...period.

There are plenty of games being played all over the world - things that are "broken" do not work.

DBMM does work - so it is not broken.

Of course (to use motoring analogies) you may sometimes overheat, have a flat tyre, use more oil than expected, or have the hood down when it rains.......:)

Rewrite?  Yes I would prefer them to be rewritten in clearer language, but I do not think that they HAVE to be ....and I do wish people who do actually say they like the rules would stop getting all hyperbolic over it!! :(

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There's no requirement for Phil to "spend 100s of hours" rewriting the rules. Several people on the DBMM list offered their skills as technical writers to do the necessary work, and one in particular took the time to produce a sample of a few pages. Phil's response was that he prefers his style. Well, that's fine, but he's not the only person using the rules. Unfortunately, this appears to be a common thread in his thinking - Phil has said elsewhere that he doesn't care how many copies of the rules he sells, all he wants to do is to write the most realistic set of ancients rules. With an attitude and rulebook like this, it's hard for those of us playing DBMM to attract new players.

I'm sorry - but Phil's attitudes have nothing at all to do with how I try to get people invovled with the rules - I tell them they're a great set of rules - there's a couple of quirks but nothing insurmountable, and they give a fabulous game.

Why on earth would you worry about Phil's attitude to his writing style as part of a recruitment effort?

It makes much more sense to work with the positives of what you do have rather than fretting over something that you'd like to have but aren't sure when it will happen if ever....

Let's put it this way - can you play DBMM as it is right now?  If yes then go forth and spread the word!!  If not then why are you here in the first place?!

« Last Edit: March 01, 2009, 11:39:10 PM by MikeCampbell »

Tim Child

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Re: Are you happy with the rules?
« Reply #23 on: March 01, 2009, 10:31:04 PM »
Even issuing clarifications and interpretations goes against what Phil has to say (page 45 : "Sets of 'interpretations' by competition organisers sometimes cause more problems than they solve, due to poor understanding, careless paraphrasing or being made a vehicle for ill-judged amendments".)



Personally, I take some heart from the fact that Phil at least added the word "sometimes" in on p.45.    ;)

Tim Child

LawrenceG

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Re: Are you happy with the rules?
« Reply #24 on: March 01, 2009, 11:58:40 PM »
There clearly are some areas where the meaning of the rules is uncertain, so those bits do need rewriting. There are other areas where you have to work hard to figure out the practical implications of the rules, and others where they are easily misread, so those would benefit from rewriting too. Separate clarifications such as the commentary are an alternative here.

Overall, a style and format change might make things clearer and more memorable, but I would class this as nice but unnecessary.

I wouldn't change the actual rules (as opposed to the way they are expressed) at this stage.

william

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Re: Are you happy with the rules?
« Reply #25 on: March 02, 2009, 01:05:54 AM »
 ;D There is one other way of looking at things,

If the rules were not ambiguous in many places what would we have to talk about here all day?

 ::) William

arvnranger

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Re: Are you happy with the rules?
« Reply #26 on: March 02, 2009, 02:34:07 AM »

With respect, which is it? Are the rules "awesome" or "broken"? I don't think they can be both. I could accept they might have some awesome concepts and some poor concepts. Unless you've just got a different way of saying the same thing.
[it] Mostly awesome (with thanks to Douglas Adams).

Doug M.

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Re: Are you happy with the rules?
« Reply #27 on: March 02, 2009, 05:43:57 AM »
Do you think the rules need to be re-written?
Phil spent some months re-writing the rules page by page before they were publish with comments from DBMMlist?ers and as for style the British Army and Royal Navy were both happy with his style of rule writing and format to pay him far more then he will ever get from DBMM.
So unless you can put a well thought out and reasoned argument why he should spend 100?s of hours re-writing DBMM it?s a non-starter, non have been put forward yet that come near.

Best Regards
Geoff


Prior to publication, several members of the various DBMM Lists (there were originally two) with editing or technical writing experience offered to rewrite DBMM in a less impenetrable style. I wish this had been taken up. I still believe that as far as Ancients Rules go, they are the 'only game in town' - but the way they are written and presented is an obstacle to take-up. The numerous comments on 'Barkerese' and convoluted language on wargames forums and the wargames press provide plentiful evidence.

I personally believe I have a reasonable understanding of DBMM, but even after three or more years playing it, i still come across things that make me go 'hmmm?'  My biggest gripe is just the organisation of the rules where the relevant parts are not grouped together. For example - look in vain for the effects of being disheartened in the section on Disheartened.. they are in the combat table and the movement rules, but why couldn't they also be in the Disheartened section? The same applies to the various locations where you will find the rules on pip allocation.

Frustrating and it requires immense familiarity and expertise to be able to stop a game and say 'yeah I know the section on this doesn't include that, but it is in here .. somewhere'.  In fact, I would say that's the most commonly heard phrase at a DBMM table. Obviously that will lessen over time, but can you imagine the frustration of newbie players when they play someone experienced who points out all the bits they hadn't yet noticed? Of course the risk is that it inhibits the takeup by new players and we have an ever diminishing pool of opponents and armies till it becomes stale at a local level, and I fear that is already happening in Oz where we struggled to get enough players to run the Nationals in DBMM this year.

Barritus

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Re: Are you happy with the rules?
« Reply #28 on: March 02, 2009, 06:14:13 AM »
I'm sorry - but Phil's attitudes have nothing at all to do with how I try to get people invovled with the rules - I tell them they're a great set of rules - there's a couple of quirks but nothing insurmountable, and they give a fabulous game.

Why on earth would you worry about Phil's attitude to his writing style as part of a recruitment effort?

It makes much more sense to work with the positives of what you do have rather than fretting over something that you'd like to have but aren't sure when it will happen if ever....

Let's put it this way - can you play DBMM as it is right now?  If yes then go forth and spread the word!!  If not then why are you here in the first place?!

Okay, fair enough, Phil's attitude doesn't directly affect the recruitment of new players. But it lies at the heart of how he writes his rules, which in turn affects our ability to recruit new players.

The main problem I'm seeing when people play the game for the first time is something along the lines of, "Yeah, it's not a bad game, but the rules are really hard to understand," or "I don't have enough time to waste on learning this set of rules when there are other rules which are much easier to learn that aren't that much worse as games." So people will try it once and not return, scared off by the rules. On top of this, as I mentioned earlier, Phil has indicated that he's not interested in the game's popularity - he appears to have no vested interest in making them more user-friendly.

Valentinian Victor

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Re: Are you happy with the rules?
« Reply #29 on: March 02, 2009, 10:58:00 AM »
I've been playing wargames since 1966, first using those rather basic Donald Featherstone and Tony Bath rules, then moving onto WRG sets, and even more complex ones like the Newbury sets that came out before they brought out their 'Fast Play' rules.
I generally found the WRG editions reasonably ok to use, but at times the odd thing would crop up which threw the game for awhile. I have to admit that possibly 6th Edition was the worst set, I saw actual fist fights between players over that set. 7th Edition was a step in the right direction as far as I was concerned, but an awful lot of people could not get their heads around the none figure removal and hence did not convert.
I've stuck by Phil's ruleset more out of a sense of loyalty to a man who has dedicated many years of his life to try and create a set of rules that best captures what an ancient battle was like in gaming terms.
That's not to say that even loyalists should be blinkered to his rulesets faults. DBMM for me ticks most of my boxes. It just needs to tick all of the boxes for me to be content.
I treat DBMM as a working prototype that now has been tested, found a bit wanting and now needs upgrading and revision to make it a full production model.
Nothing wrong in that, everything becomes tested, evaluated and then made better, so why should DBMM be any different?